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https://w.atwiki.jp/reigaserver/pages/37.html
見出し Combat鯖推奨ClientMod span.plugin_treemenu3 ul{ list-style-type none; list-style-image none; } ul.treeline li not( last-child) before{ content ┣ ; } ul.treeline li last-child before{ content ┗ ; } span.cursor{ cursor pointer; text-decoration underline; font-weight bold; } ul.first_list{ padding 0; margin 0; } ※リンク説明※ CurseForge .....最大級のModダウンロードサイト Forum..... Minecraft Japan Forum (私個人のなかで現日本フォーラム)と MinecraftForum (海外公式マインクラフトフォーラム)のこと OfficialSite.....そのModの公式サイト Combat鯖推奨ClientMod BetterAchievement BetterAchievement for MC1.7.10 Forum OldForum
https://w.atwiki.jp/powersmash3/pages/186.html
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https://w.atwiki.jp/lsl_japan/pages/39.html
イベント http_response http_response(key request_id, integer status, list metadata, string body) このイベントハンドラはllHTTPRequest()関数で送信したリクエストに対して HTTPレスポンスを受信したときに発生します。 また、llHTTPRequest()関数で送信したリクエストに対してリクエストが失敗していたり、タイムアウトした時にも発生します。 request_idにはllHTTPRequest()関数の呼び出しが発生したときにllHTTPRequest()関数が返したUUIDの値が格納されます。 statusはHTTPレスポンスが返されたのか、リクエストが失敗した原因を示すHTTPステータスコードが設定されます。 499はTCPコネクションの確立が失敗したときや、コネクションが確立されても、それが無効なHTTP応答あった場合を示します。 ま、499は相手が無効なSSL証明書を持っている場合や、証明をつけてあっても、 一定時間(60秒に設定されることが多いらしい)以上経過して応答がなかった場合も499を受け取ります。 503はDNSへの問い合わせが失敗したことを示します。 #本来のHTTPにおいてはService Unavailable(サービス利用負荷)と呼ばれ、 サーバはサーバの一時的な過負荷あるいはメインテナンスのために、 現在、リクエストを扱うことができないことを意味します。 metadataは応答について説明するキーと値の組のペアがリストとして格納されます。 現在、返されるであろう唯一のキーはHTTP_BODY_TRUNCATEDです。 Valueにはイベントの受信容量の制限によって切り捨てられた情報のバイト数を示します。 応答がテキストmime-typeを指定する「content-type 」ヘッダーを含んでいる限り,bodyはHTTP応答のbodyに設定されます。 mime-typeが指定されないか、タイプがテキストタイプでないなら、bodyは「"Unsupported or unknown Content-Type." (サポートされないか未知のコンテントタイプ)」に設定されます。 「content-type 」ヘッダーで文字セットを指定すると、ボディーはUTF-8に変換されて応答するでしょう、また、サポートされてない文字コードが指定された場合は「サポートされないか未知の文字集合」に設定されるでしょう。 ボディーは現在、2048バイト以内に制限されます。 "\n"はLSLではコンパイル時に「改行文字」に変換されることを忘れないでください。 そして、あなたのサーバーが"\n"以外の文字を「改行文字」として定義されている可能性があります。 あなたは「改行」を加える適切な方法がないかどうかあなたのサーバのドキュメンテーションをチェックするべきです。 あなたのマイレージは変わるかもしれません。-Ice あなたのWEBサーバーからデーターを得る簡単なスクリプト例 //This script requests from our data source (URL) and echoes out what it sends to the owner of the script //I use this to test my PHP apps personally, it's a simple debugging application so I release it publicly //You may use, redistribute, modify, copy however you feel would be useful string URL="http //www.secondlife.com/httprequest/homepage.php"; key http;//This stores the HTTP request we send. default { [[touch_start]](integer foo) { http=llHTTPRequest(URL, [] ,""); } http_response(key id,integer status, list meta, string body) { if(http==id) { integer i; list lbody=llParseString2List(body,["\n"],[]); integer count=llGetListLength(lbody); //This turns newline characters char(10) //into new lines in chat //These are Unix/LSL style end of lines, //use \r\n in place of \n for //Windows style end of line from web server. for(i=0;i count;i++) { llOwnerSay(llList2String(lbody,i)); } } } }
https://w.atwiki.jp/dow2jpmodwiki/pages/46.html
9036608Bigga! Betta! Stronga! 9036609Hit harder, yeah! 9036610Some good dakka, den? 9036611Won’t hurt ME. Hur hur hur. 9036623Hit ‘em like thunder! 9036624Now! Big push! 9036625This is it! Waaagh! 9036626Dis is our fight. Go. 9036627Ere! Fall in! 9036628Dis way! Stay tight! 9036629See? We helps each udder. 9036630Keep goin’! 9036631Dis helps. 9036632Dis calls fer t’ be delicate. 9036633Can’t ‘ave DAT. 9036634Dey’s relyin’ on DIS. 9036635Old up. I’ll ‘andle dis. 9036636Out brainied. 9036637I’m wise t’ yis tricks. 9036638Dis our openin salvo. 9036639Fire suhpport! 9036640Aim for the clusters! 9036641It just wants a stitch ors two. 9036642Hold up! Put dat back in its socket! 9036643Grit yer teef… 9036644Get dose Eldar! 9036645Watch out! They’re fulla tricks! 9036646Stay on target! Get da Eldar! 9036647Don’ts get cocky! 9036648We know just where to hit an ork. 9036649Fight ‘em smart, deys dumb! 9036650Stomp the green! 9036651Destroy da traitors! 9036652Space Marines! Mob em! 9036653Stay tight! 9036654Keep up da pressure! 9036655Dey’s human! Dey get TIRED. 9036656Wait! Stop! You can’t- 9036657No, dis isn’t RIGHT! 9036658Where did I go wrong?!? 9036659Oooh… I fink whoa… 9036660OW! Hey! Uh oh… 9036661Why, I’m gonna… gonna… 9036662Keep fightin’ boyz! C’mon… boyz?!? 9036663Bloody ‘ell. 9036664Why? WHY??!? 9036665Just RUN! 9036666See! I toldja it was a good plan! 9036667Now fer some real fun… 9036668I get yer plan. 9036669Oh, I get wot’cher doin’. 9036670A long walk, boyz, buts worth it. 9036671Wot s duh plan? 9036672Aye aye, boss. 9036673Wez takin’ hits ‘ere! 9036674Enemy firin’ on us! 9036675Enemy’s shootin’ me troops. 9036676Sniper! Find ‘im, NOW! 9036677The old ‘uns is shootin! 9036678I don’t mean ter fall to some ELDAR. 9036679Don’t fall for Eldar tricks! 9036680Eldar tanks! 9036681Grace undah fire, boyz! 9036682Show ‘em how REAL orks fight! 9036683Beat ‘em ‘til they’re pale! 9036684Dat’s da worst tank I ever seed. 9036685Get close! Humies can’t take a punch! 9036686Space Marines? Dey’s nuffin’! 9036687Bleedin’ Space Marines! 9036688Watch out, it’s a humie roller! 9036689Back inna fight. 9036690I’m awake, I’m awake! 9036691I’m in charge ‘ere! 9036692You allz lissen t’ ME. 9036693Oooh, dere’s possibilities wif DIS. 9036694Mwah ha ha! 9036695Dere’s somefing fer up me sleeve… 9036696She’s a smart shoota, now. 9036697Armor. Nice. 9036700Mmmm… I can’t? 9036701Sorry boss, won’t work boss… 9036702Don’t it me, but dat won’t work. 9036703Can’t be done. Not my fault! 9036704It’s just impossible, don’t be mad! 9036705Sure, sure, I can stop! 9036706Boss? DOSE Orks can’t do yer plan. 9036707Look out Boss! 9036708Dey taking our power fingie! 9036709Hey, dey’re takin’ da patch-up woiks! 9036710Greedy gits! Takin’ our fact’ry. 9036711Ey, we’re losin’ da brain fingie! 9036712Aw no, no, not the trukk works! 9036713Hey, wez losing dat… um… you know, the FING. 9036714Eldar act posh, but deyz just THIEVES! 9036715Hey you orks, we wuz ‘ere first! 9036716Dat place you like is crawlin’ wif nids. 9036717Boss, um… wez losing some land. 9036718Dose Eldar is closin’ in! 9036719Orks movin’ in?!? Ya gonna take dat? 9036720Nids is overrunnin’ the stratergy pointy! 9036721Someone’s takin’ our STUFF! 9036722Sticky-fingered Eldar THIEVES! 9036723Oi ya runts - zog off! 9036724Dey might be smarter n dey look. 9036725Scrape dat ground bare! 9036726Back up, boyz! 9036727Make a nice flat bed of humie dead. 9036728Be rid a’ that ‘Perial clutter. 9036729Smash the pretties, make way for orks! 9036730Clear out dat Eldar rot. 9036731Push dem metal boyz back! 9036732Make way fer more orks! 9036733Squash da nids an’ make way! 9036734Burn back da nids. 9036735Anudder fine day for da Orks. 9036736We won! Hah! 9036737We won! Gimmea fungus beer! 9036738We stomped ‘em good, boss! 9036739Dey’s trashed. 9036740Dat’s da end of us. 9036741Ye blew it, boss. 9036742Dat’s disappointin’. 9036743Oi, I’m ashamed. 9036744Better luck next time, ‘Boss.’ 9036745Masterful plan, Boss! 9036746Yeah. 9036747Yes yes. 9036748As good as done, Boss. 9036749I’m workin’ on it. 9036750Just as ye say, boss. 9036751I’ll start right away. 9036752Put me best gretchin on it, I will. 9036753Aye. 9036754Uh huh. 9036755Gots it under control. 9036756Easy peasy. 9036757Do that up quick like. 9036758Yeah, awright. 9036759Dat’s genius! 9036760What’s ‘at fing? 9036761Ooh, plunder! 9036762It’s MINE! 9036763Give it ‘ere! 9036764I saw it first! 9036765Pick dat up. 9036766Get dat for me? Please? 9036767Go fetch, boy. 9036768Loot me dat fing. 9036769Some gadget or what? 9036770Get dat ‘uge choppa. 9036771Ooh, look! Dat’s nice for a smash. 9036772Pick those ‘ard bits up! 9036773Dere’s a shiny choppa! 9036774Get dat boom stick! 9036775Finders keepers! 9036776Oi, you’s ‘ave fun wit dat jet pack. 9036777Careful! Dat’s a burna! 9036778Get da choppa. 9036779Zog dat’s a big choppa. 9036780Aim it AWAY remembers. 9036781Gittfinda! ‘S right there! 9036782Get dat hamma. 9036783I tink yous want dat dakka. 9036784Power klaw?!? Dat’s flash! 9036785Get da fasta tings. 9036786Ooh, dat makes a big boom. 9036787Make sure da Rokkit’s right side up. 9036788Dere’s a shoota. 9036789Get dat slugga. 9036790Snazz gun! Findas keepas. 9036791Ooh, ooh, stikkbomz! 9036792Oi, dat zap gun’s fancy. 9036793We z ready ta call on da Waaagh, Boss. I feels it in me bones. 9036794I loves a good Waaagh. 9036795I tink it’s Waaagh time! 9036796Da tide’s come in. 9036797Good plan, Boss! Wez swarm ‘em! 9036798Tide’s ready. 9036799It’s bettah now, like you wanted! 9036800We’ll get on dat. 9036801It’s ready… did I do good? 9036802It’ll really fix ‘em good. 9036803Should frow a spanner in dere woiks. 9036804Dat fing-stopper’s ready. 9036805Now it hurts ‘em MORE! 9036806Oh, dat WILL urt nice. 9036807Anuvver weapon fer yer magnificent Waaagh, Boss. 9036808Now buildies all souped up! 9036809On yer purducktion. 9036810All preducted. 9036811Brainsy’s got a new trick. 9036812We’ll… er… medertate on dat. 9036813Psyker fing ready! 9036814We can patch up good now. 9036815If it’ll stop ‘em cryin’… 9036816Dis’ll take care ‘a dose ouchies. 9036817More glor’yus Ork progress! 9036818Wez look inter dat. 9036819More power fer YOU, boss! 9036820It’s new an’ improved. 9036821Yess, a good idear for da Waaagh! 9036822All done, oo wants beer? 9036823No more boyz ter be had! 9036824Ev’ry boy ev’rywhere obeys you now. 9036825Dat’s it. You’s filled out. 9036826You gots da biggest Waaagh. 9036827You got all da Orks dere is. 9036828I spies a target! 9036829Ooh! Lookie! Enemies! 9036830Trickster! Kill ‘im quick! 9036831Oi, ‘e looks big an’ fancy. 9036832It’s dere little ones. 9036833We gots a stompy fing! 9036834Somefing big is comin’… 9036835It’s a monstah! 9036836Ay! Somefing Eldar to kill! 9036837Spindlies! Go get ‘em! 9036838Oi, dats a Eldar ‘eadache boy! 9036839Lookit dat flash ponce. 9036840Eldar troops. 9036841It’s some old race gadgit. 9036842It’s an Eldar tank fing! 9036843Oi, where’d DAT beast come from?!? 9036844It’s orks, and dey ain’t us! 9036845See dose orks? Dey said youse is weak. 9036846Orks is comin’! 9036847Ay, it’s dem TROUBLE orks. 9036848I sees enemy orkses! 9036849A walker! Let’s go steal it! 9036850I smell burnin oil! 9036851Ooh, he’s big an’ green. 9036852Oh Zog. Tyrannids. 9036853It’s dem swarmy tings. 9036854Dis one as a big brain. 9036855Gor, dat’s a fancy ‘nid. 9036856Tyrannids is comin’. 9036857Tyrannid walkin’! 9036858Dats a bug buggy. 9036859Zog, it’s a big… bug… THING! 9036860Humies! 9036861It’s dem Space Marines! 9036862Humies wants a fight! 9036863Oi, he’s a tricksy pink boy. 9036864Space Marines trompin in. 9036865Big stepper! 9036866Humies, rollin’! 9036867Awright, I’m impressed dy. ‘Ee d make a nice Ork. 9036868Dey ain’t marchin’ anywhere now. 9036869Dose boyz all dead now. 9036870Dey just a green smear now, boss. 9036871Our boyz is deads! 9036872Dem boyz is gone. 9036873Dey trashed our building! 9036874Hey, dey wrecked our place! 9036875Too late ter patch da walls now! 9036876I worked hard buildin’ dat, now it‘s gone! 9036877Please Boss! Save our camp! 9036878Oi, no! It was so fast! 9036879Now she’s scrap. 9036880Dat one’s scuppered, boss. 9036881Don’t blame ME, I didn’t crash it! 9036882It’s just bits an’ stains, now. 9036883Ride out, walk home. 9036884No! I woz bettin’ he’d live! 9036885Guess dey weren’t ‘ard enuff 9036886We lost dem flash gitz. 9036887Dem dead kommandoz wasn’ good nuff fer you. 9036888Skarboyz is dead. 9036889Lousy tank. Jus fell apart. 9036890Bad news ‘bout da war trukk, Boss. 9036891Mostly DEFF, not very DREAD now. 9036892Don’t rely on dat infantry elp. 9036893Our ‘friends’ just huffed it. 9036894Better dem dan us, still… 9036895Dey burnin’ down our mates houses. 9036896Our ‘friends’ camp is burnin’. 9036897Our mates stuff is thoroughly wrecked. 9036898Dat place just fell over! 9036899At least ‘s not OUR trukk smashed. 9036900See, dere techy knowledgery, it ain’t reliable. 9036901So much for dat cart. 9036902Oi, wez smearing ‘em! 9036903Dat’ll learn ‘em! 9036904Give it to ‘em, big guy! 9036905Smash ‘em good! 9036906Give ‘em ‘ell, Boss! 9036907I wants to play wif dere survivors. 9036908It’s all over but da lootin’! 9036909We’re gettin’ ‘em! We’re gettin’ ‘em! WE GOT ‘EM! 9036910Now we rule dem too! 9036911More ‘eads fer the banner! 9036912Oi, stop messin’ about! 9036913You can turn it around, right boss? 9036914Dats a trick, right? Wez just PRETENDING to lose. Right? 9036915Wez gettin’ da sharp end o’ da choppa! 9036916Boss, wez LOSING! 9036917Wez about ter blow it! 9036918Every ork fer hisself! 9036919Dere’s no hope! 9036920Dis is da end, boss! 9036921We’s been crushed. 9036922Dose shots is close ter camp. 9036923Dey shootin’ our buildings! 9036924Dey coming after our place! 9036925Someone want ter fix dat buildin’? 9036926Da place is gettin’ shot at! 9036927Dez come fer our homes! 9036928Get water! Buildin’ on fire! 9036929Camp’s burning! 9036930Eldars is at our camp! 9036931Stinkin’ Eldar vandals! 9036932Eldars is after our stuff! 9036933Oi, get da Eldars back from dat! 9036934Eldar! Shootin’ our camp! 9036935Someone shoot back at dem Eldar! 9036936Scrawny SCUM, burnin’ our fings… 9036937Eldars is makin’ us a bonfire! 9036938Sneaky orkses in our camp! 9036939Ork scum, tryin’ a’ wreck our nice fings! 9036940Orks is after our camp! 9036941Don’t shoot dat! It just got built! 9036942Jealous orks is after our buildings! 9036943It’s dem BAD orks, at our camp! 9036944Arson! 9036945Orks wif burnas! 9036946Space Marines is shootin’ da camp! 9036947Zog off, yuh humie vandals! 9036948Dem humies mean business! 9036949Humies is wreckin’ our camp! 9036950Space Marines is shellin’ us! 9036951Where’d dese humies come from? 9036952Ey, dat’s FIRE! 9036953Stinkin’ flamin’ Space Marines! 9036954Dirty bugs is underfoot ere! 9036955Ey, da buggies is chewin’ da buildings. 9036956Tyrannids is after our camp! 9036957’Nids in the camp! 9036958Bloody bugs is closin’ in! 9036959Nids tryin’a get our buildings! 9036960Gor, dem nids ave melty tings! 9036961Oi, we got firebugs over ‘ere! 9036962Oi, ‘e’s ready fer more. 9036963Warboss onna way. 9036964Wake up now… time ter fight! 9036965Dere’s somefing loud clankin’ ‘ere. 9036966Dat techny-boy’s awake. 9036967Dat big nob spat on me! 9036968Hmph. Da nob ain’t dead. 9036969More boyz fer da fight! 9036970Dose orks gots more punishment in ‘em. 9036971Where you want dese troops? 9036972Dez up orff dere arses. 9036973’Ere’s anudder Ork. 9036974Yiz gots a new boy. 9036975Unit reinforced, boss! 9036976Show da new guy what ter do. 9036977’Ere’s anundder ard one. 9036978Zog, dat’s a flash shoota. 9036979Anudder sneaky boy is… um, somewherez. 9036980More skarboyz! 9036981One more slugga boy! 9036982’Ere comes a gunna. 9036983Anudder shoota - big one! 9036984New tankbusta, Skul. 9036985Stormboy flyin’ in. 9036986I got da fire you wanted. 9036987Look, I got you a stikkbomma! 9036988Dose boyz is takin’ a beatin’. 9036989Zog, it’s like a meat grinda! 9036990Let ‘em go boss, it’s ‘opeless. 9036991Two whole squads, wiped out! 9036992One squad, dat’s nuffin’, you z turn it ‘round! 9036993Maybe dey weren’t very GOOD squads? 9036994One whole squad is casualties. Soz! 9036995Dey’s gettin’ shredded! 9036996Boss? DOSE Orks can’t do yer plan. 9036997We’ll figger dat boost right out. 9036998Workin’ on dat gear up, boss. 9036999Good idea. You’s so cunning, and masterful. 9037000Hah! It’s all bettered up. 9037001Wez finished poncing up dat ting. 9037002Dat’ll put some juice in ‘em. 9037003Gutsy decision, boss. 9037004Sure, sure, I’m sures you know best. 9037005We’ll cherry up dem shootas. 9037006Dat’s some sweet dakka. 9037007It’ll give ‘em an edge. 9037008It’s more hurty now. 9037009What, dem boyz can’t take a punch? 9037010Armor’s ponced up. 9037011Look out! ‘Ee’s aimin’ somefing! 9037012DUCK!!! 9037013Get back from ‘im! 9037014It’s gonna blow! 9037015THUH SKY IS FALLIN’! 9037016Dey’s gonna smash us flat! 9037017Skul, it’s dere leader! 9037018Zog, dey weren’t just braggin’ about dere boss! 9037019Uh, I tink da enemy is just gettin’ started… 9037020Wot, it gets WORSE?!? 9037038Holding this point is not worth losing the battle. 9037039It will have to wait. 9037040Silent movement. 9037041My judgments are passed in shadow. 9037042Time to emerge. 9037043Coming out of stealth. 9037044One shot, one kill. 9037045Nothing distracts me from my target. 9037046Target in position. 9037047One cautious strike may do the work of thousands. 9037048Placing melta bombs. 9037049Only ashes will remain. 9037050The blinding light of truth. 9037051Blind them! 9037052Knock out their vision. 9037053Blind grenade in flight. 9037054Auspex survey proceeding. 9037055Activating sensors. 9037056Let fly. 9037057Launching grenade. 9037058Sending in ordnance. 9037059The Emperor provides. 9037060No less than they deserve. 9037061I see a vulnerability. 9037062Weaken them by degrees. 9037063Harry them at every turn. 9037064Do your part and He will provide. 9037065Remember what we are. 9037066Seen or unseen, I stand with you. 9037067True peace is knowing whom you serve. 9037068Engaging as ordered. 9037069Do not waste what the Emperor provides. 9037070Targeting now. 9037071It is my honour. 9037072We simply cannot afford weakness, brother. 9037073Do not fall, brothers. 9037074Applying stimulant pack. 9037075The battle is not over. 9037076Very well. 9037077On the attack. 9037078Target confirmed. 9037079Without hesitation. 9037080Losing strength. 9037081Strike, and strike hard. 9037082Eldar target. Engaging with caution. 9037083Let the purge begin. 9037084Do not underestimate the Greenskins. 9037085Never give the Hive Mind time to grow. 9037086I will meet as many as they breed. 9037087Understood. Acquiring target. 9037088My wounds are grave. 9037089Moving to disable. 9037090Neutralizing enemy commander. 9037091I am an Angel of Death. 9037092A test worthy of our standing 9037093Strike at the witch. 9037094Understood. 9037095Targeting armor. 9037096Scouts, on my mark. 9037097Can t hold out much longer. 9037098Flank them. 9037099There is our target 9037100Emperor guide your aim, brothers. 9037101Allow no witch to prey on your souls. 9037102Open fire on that building. 9037103Target that vehicle. 9037104Fire away, gunner. 9037105Follow that target. 9037106Do not let him outmaneuver us. 9037107They will fall to our might. 9037108Yes, commander. Will engage on sight. 9037109I carry forth His will. 9037110Weapons at the ready. 9037111No rest for the warriors. 9037112There may be much work to do between there and here. 9037113Over a trail of bodies if necessary. 9037114Where I go, I will leave my mark. 9037115Cyrus here. Clearing the path. 9037116Whatever lurks out there, I will find it. 9037117Kill or be killed. 9037118Be vigilant, brothers. 9037119Watch all eight points. 9037120Eyes open. We could be ambushed anytime. 9037121Over there. Move. 9037122Shift positions. 9037123Awaiting orders. 9037124Orders are to fire on sight. 9037125Yes, commander. Deploying. 9037126Finished. 9037127Trench-melta s deployed. 9037128Trench ready. 9037129Sentry gun dropping in. 9037130The Tarantula is ready. 9037131Moving to capture. 9037132Objective taken. 9037133Stealth capture underway. 9037134Stealth capture complete. 9037135The point seems vulnerable. 9037136Secured. Maintaining cover. 9037137It is in our hands. 9037138Point secured. 9037139Secured, they shall not take it. 9037140Objective attained. Keeping watch. 9037141We have engaged. 9037142Taking hits. 9037143We shall not falter. 9037144Requesting immediate support. 9037145I would fight on, if the Emperor wills it. 9037146I may gain the Emperor s Peace today. 9037147Ever in His name. 9037148It will do. 9037149Acceptable. 9037150Not what I wished to hear. 9037151No good. 9037152Certainly, brother. 9037153As you order. 9037154For the chapter. 9037155Waste no worry over it. 9037156I know my duty. 9037157I will do it. 9037158Complying. 9037159Acknowledged. 9037160By His will. 9037161Carefully. 9037162Yes, commander. Maintaining cover for now. 9037163One step at a time. 9037164I will carry it out. 9037165Moving to execute. 9037166Greater strength for greater challenges. 9037167I feel stronger. 9037168They will not find me unprepared. 9037169I remain at the ready. 9037170The only honor is in success. 9037171Going in, brother. 9037172Coming out. 9037173Embarking. 9037174Going in to make preparations. 9037175Boarding. 9037176Cyrus moving out. 9037177Outside, now! 9037178Disembarking. 9037179Everyone inside! 9037180Entering the building. 9037181We continue on foot, scouts. 9037182Assemble outside. 9037183Taking up a new posistion 9037184On your feet, brothers. 9037185Finding a better vantage point. 9037186Moving in. 9037187Form up -- quietly. 9037188Exit with caution. 9037189The Emperor knows my devotion. 9037190This is what victory looks like. 9037191This is my purpose. 9037192We must not fail the Emperor. 9037193Deteriorating situation. 9037194Do not falter, brothers. 9037195There is nothing to be gained here. 9037196Back. Back. 9037197Our plan is compromised. 9037198Wait. This can be salvaged. 9037199Regrouping. 9037200We hold. 9037201On my way. 9037202Tactical shift. 9037203Getting a better vantage. 9037204Understood. I will get the lay of the land. 9037205It seems I am needed elsewhere. 9037206I understand. Silent movement throughout. 9037207Moving to cover. 9037208In position. 9037209I am in place. 9037210Yes, commander. Heading out. 9037211Moving. 9037212Acknowledged. 9037213Repositioning. 9037214Destination confirmed. 9037215Quickly, brothers. 9037216Taking cover. 9037217Be vigilant. 9037218This way. 9037219Maintain camouflage, scouts. 9037220Move quickly. 9037221Understood. Scout team moving out. 9037222New location, scouts. 9037223To cover. 9037224The Machine Spirit is willing. 9037225Drive. 9037226Full acceleration. 9037227This route is untenable. 9037228Blocked. 9037229An alternate path is needed. 9037230No way across that thing. 9037231We will have to blast through. 9037232The gate is sealed. 9037233Wall here. This requires melta bombs. 9037234Pinned at the wall. Cannot proceed. 9037235Obstacle here. 9037236Impasse ahead, commander. 9037237Weapons fire has us pinned. 9037238Under suppression fire. 9037239Hemmed in! 9037240Don t move until we locate that gun. 9037241This was neither the time nor the place. 9037242We have no choice. Must withdraw. 9037243Defensive withdrawal. 9037244Need a different tack. 9037245Exfiltrating. 9037246I must not lose camouflage. 9037247Say it now before the cleansing begins. 9037248What word? 9037249Cyrus here. Go ahead. 9037250Waiting for orders. 9037251We need only a word. 9037252The chapter s recruits stand ready. 9037253Look alive, brothers. 9037254Scouts here. Still engaged. 9037255Standing by. 9037256Just tell me where you want us deployed. 9037257Where to, commander? 9037258Doing all we can. 9037259Yes, what is it? 9037260We are the eyes and ears of the Chapter. 9037261Glory is another name for a fool s luck. 9037262Embrace the test, brothers. 9037263Ideals are sanctified only by action. 9037264Hold the Emperor in your heart, but focus on the enemy at hand. 9037265Let the Emperor judge what I have done. 9037266My conscience is clear. 9037267Fortifications there. Marking the location. 9037268Garrison sighted. 9037269*This* is something I strongly suggest we acquire. 9037270Key location spotted. 9037271Point of strategic interest. 9037272Scouts have discovered a vital point of terrain. 9037273Enemy located. 9037274Enemy combatants in the field. 9037275Steady. The battlefield is growing. 9037276Targets sighted. 9037277Hostile movement up ahead, brothers. 9037278Our foes grow in strength. 9037279Enemy weapons team located. 9037280Prime target in view. 9037281Foot soldiers. Trying to get a precise count. 9037282A foul beast is on the field. Be resolute. 9037283Xeno witchery. 9037284Hostile vehicle coming into view. 9037285Noting enemy walker s position. 9037286Eldar. Take nothing for granted. 9037287The xenos are cunning, but I have them in my sights now. 9037288Cyrus here. Greenskin activity. 9037289Orks. Just as numerous as they are ugly. 9037290I have located our battle brothers. 9037291Our brothers. Holding fire. 9037292The Tyranids are already here. We cannot delay. 9037293Tyranid presence here. Gauging its strength. 9037294Tyranid incursion at my location. 9037295Guardsmen. They may be of some help. 9037296The Imperial Guard. I wondered what all that noise was. 9037297Holding. Is there a problem? 9037298Freeze. 9037299Stopping here. 9037300Holding position. 9037301Calling off the attack. 9037302Halt. 9037303Halt the vehicle. 9037304Cut off the engines. 9037305We have lost a precious asset. 9037306Down. Next target. 9037307Surgical removal. 9037308Gunner eliminated. 9037309Death comes without warning. 9037310Enemy weapons silenced, brothers. 9037311Enemy commander down. 9037312We will thin their ranks. 9037313I doubt they ever saw what killed them. 9037314This world is rid of an unholy blight. 9037315An end to witchcraft. 9037316Demolition complete. 9037317Vehicle disabled 9037318Walker destroyed. 9037319Excellent, Space Marines. 9037320That will do, scouts. 9037321We have destroyed their heavy armaments. 9037322Silent kill. Well done. 9037323Enemy guns destroyed. 9037324Victory, brothers. That enemy was worth fifty of the rest. 9037325A good kill initiate; but you have not yet earned your place. 9037326Their troops are no match for us. 9037327The vile beast is dead. 9037328Enemy psyker eliminated. 9037329Excellent, brothers. 9037330Such is the fate of all the Emperor s enemies 9037331We stopped the walker s advance. 9037334Rest not, there are still targets to engage. 9037340Remain keen eyed. Some could have survived. 9037341We have scrapped the enemies vehicle. 9037342Good. Now watch for debris. 9037343Cyrus here. Under fire. 9037344The foe is engaging at range. 9037345Closing with the enemy. 9037346They are not giving us room to operate. 9037347The green tide rises. 9037348Target the greenskins. 9037349We have them. 9037350I have the xenos attention. 9037351Tyranids are swarming, brothers. 9037352Enemy sniper fire. 9037353Taking fire. Cannot pinpoint the attacker. 9037354Find cover before it is too late. 9037355Damnation! Caught in the open. 9037356They see through my camouflage. 9037357I ve been spotted. 9037358Their witch is homing in on me. 9037359Under barrage! 9037360Burning me out of cover. 9037361Enemy vehicle has me targeted. 9037362Artillery fire incoming on my position. 9037363Enemy vehicle trying to flush me out. 9037364Take cover, brothers. 9037365Get to cover now! 9037366They see us! 9037367Stealth compromised. 9037368We have caught the witch s eye, it seems. 9037369It seems their battery has ammunition to spare for us. 9037370Careful of that flamer, scouts! 9037371Enemy armor bearing down on us. 9037372Artillery. Stay down. 9037373Vehicle assault on our position. 9037374If this is to be my last, so be it. 9037375Brothers, give thanks. These are the hours that make us. 9037376Our armor is taking punishment. 9037377Under missile fire! 9037378Enemy armor has engaged. 9037379Destroy that vehicle. 9037380Our foe is not finished with me. Nor I with them. 9037381Cyrus here. Battle-ready once more. 9037382Cyrus reporting for duty. 9037383Cyrus ready to serve the Chapter. 9037384Scout squad ready for orders. 9037385Fall into position, initiate. 9037386Your real training begins now, scout. 9037387The blessings are said and the engines are warm. All we need is a bearing. 9037388What the chapter gives, I wield with pride. 9037389My aim will be true. 9037390Yes. Fire is best for cleansing. 9037391The heat of fury and the light of judgment. I approve. 9037392Evade them if you can. 9037393Keep this vehicle moving. 9037394The Machine Spirit falters. 9037395We are immobilized. 9037396Guns are dead. 9037397Evacuate! 9037398Whatever awaits us, we go to meet it. 9037399Do not slacken pace. The enemy might be anywhere. 9037400Hurry, we are close now. 9037401Drive on. Cut down anything in our path. 9037402Fly like the deadly shuriken. 9037403The gate shall be raised here. 9037404The Webway has opened. 9037405Raise a shield and let our foes shatter upon it. 9037406The Bonsesingers aegis protects us now. 9037407A weapons platform would do well here. 9037408The platform is in place. 9037409We must shape this place to suit us. 9037410The work is done, Farseer. 9037411We shall control it soon. 9037412It belongs to the Craftworld now. 9037429Be judged. 9037430To your knees. 9037431None stand before His might. 9037432I must repel them. 9037433Upon them swiftly. 9037434Forward on. 9037435Charging forth. 9037436One more charge. 9037437I have returned to lay waste to our enemies. 9037438Welcome to oblivion. 9037439Shatter and die. 9037440I will never relent. 9037441You will cede to the Imperium. 9037442No hope in defiance. 9037443You have already lost. 9037444Even if I fall, it will not avail you. 9037445Brothers, to partake in our crusade is to be immortal. 9037446Faith is our chief weapon. 9037447We are one in the Emperor and the will of Man. 9037448Take joy in sacrifice. 9037449It is His will. 9037450Accept our dominion. 9037451Reap our malediction. 9037452To oppose us is blasphemy; it will not go unanswered. 9037453Service to the Emperor. 9037454The fortunate may have time to repent. 9037455May His will guide my vengeance. 9037456I shall hold them back. 9037457Advancing. 9037458They will not stop us. 9037459I serve now and forever. 9037460No task is too great. 9037461The Eldar must not gain dominion here. 9037462I suffer neither one Ork nor a thousand. 9037463Slay them and incinerate their foul bodies. 9037464Leave these beasts no succor. 9037465Their horror must end. 9037466I have my target. 9037467I must end this quickly. 9037468I shall shatter their weapons. 9037469Glory in service. 9037470I am their deaths. 9037471The abomination will not touch our brothers. 9037472Leave no survivors. 9037473That thing is no more terrible than I. 9037474Its unclean mind is a greater threat than any sword or bolter. 9037475An enemy without shelter is without hope. 9037476It shall fall to ruin. 9037477Mobility is a gift we cannot allow them. 9037478I will destroy their transport. 9037479A suitable match. 9037480I meet the enemy walker in glorious battle! 9037481Search and destroy. 9037482I go with vigilance. 9037483I will cleanse the area. 9037484I brook no quarter. 9037485I follow my duty however far it carries me. 9037486It should not take long. I no longer fatigue. 9037487I no longer fear pain. 9037488Sustaining damage. 9037489My armor is breached. 9037490Power draining away. 9037491Life support damaged. 9037492I cannot move. 9037493All weapons out. 9037494Losing life support. 9037495Trying to engage stasis. 9037496A duty honorably discharged. 9037497The chapter will be pleased with us. 9037498I am honored to witness my brothers courage. 9037499Be decisive, brothers. 9037500I can still serve. 9037501I swore to serve, in life or death. 9037502As you ordain, commander. 9037503Yes, of course. 9037504I attend to our holy task. 9037505I will obey. 9037506It is no longer mine to decide. 9037507Carrying out the order. 9037508Immediately. 9037509For our Emperor. 9037510I acknowledge the order. 9037511Underway. 9037512As commanded. 9037513I grow accustomed to this new form. 9037514I will serve more ably than ever. 9037515My control is improving. 9037516I feel His touch upon me. 9037517I will find the assigned location. 9037518In motion. 9037519That is easily done. 9037520It is not far. 9037521A long walk, but that will not trouble me. 9037522I go, but our foes may delay me. 9037523I am at the destination. 9037524I have arrived. Command me. 9037525Traveling. 9037526Heading out. 9037527Taking up a new station. 9037528Moving. 9037529An unanticipated obstacle. New orders? 9037530I cannot get past. 9037531Impassable drop at my location. 9037532Cannot negotiate the chasm. 9037533Retiring as ordered. 9037534He will forgive a brief respite if it brings lasting victory. 9037535Damage critical. Fighting retreat. 9037536Commencing to withdraw. 9037537Tell the Techmarines to prepare their ministrations. 9037538My service may be at an end. 9037539Eternally ready. 9037540I am well, brothers. 9037541I have nothing left to suffer. 9037542What is the chapter s wish? 9037543Yes? 9037544Speak, brother. 9037545To fall into heresy is a worse defeat than any the battlefield offers. Hear this from one who has seen it. 9037546Let your every blow be a prayer for Man. 9037547In death as in life, I shall honor my brothers. 9037548Faith is what fans the guttering spark of my existence. 9037549No vengeance can compare to the vengeance of the dead. 9037550All that I am derives from our Emperor. 9037551A boon to reward our faith. We must seize it. 9037552This would be a valuable field asset. 9037553This is a point of strategic import. 9037554I have sighted ground we should hold. 9037555I see our foe. 9037556I am in sight of the enemy. 9037557The enemy sends more to defy us. 9037558Heavy arms in the field. 9037559Enemy leader sighted. 9037560They come in force. 9037561A warbeast. They cannot hope to frighten us. 9037562Witches. Heretics. 9037563A vehicle will not save them. 9037564A mockery of my holy vessel walks the battlefield. 9037565Decadent xenos. Smite them. 9037566Eldar. They taint even the earth they tread on. 9037567Greenskin filth. 9037568The Ork plague has reached us. 9037569They are fellow Space Marines. 9037570Our brothers are here. 9037571Tyranids. This cannot be borne. 9037572This place is infested. 9037573Imperial Guard support. 9037574Soldiers of the Guard. They may be useful to us. 9037575Conserving power. 9037576Halting. 9037577I await the moment to strike. 9037578I remain at my station. 9037579A reconsideration? 9037580I shall stay my blows. 9037581I step no further. 9037582Stop. We have a change of orders. 9037583That cost us dear. 9037584I have performed the cleansing. 9037585It will trouble us no more. 9037586I have deprived them of their heavy arms. 9037587Enemy leader slain. 9037588Its misbegotten life is over. 9037589I have sent the witch back to its foul lords. 9037590I leave only rubble. 9037591I have wrecked the vehicle. 9037592Their walker is vanquished. 9037593Its walls are collapsing. 9037594I have made it unfit for occupation. 9037595Their vehicle is crushed. 9037596One less vehicle to hound our brothers steps. 9037597I have felled the other walker. 9037598I will not abide this Orkish insult. 9037599The green tide seeks to overwhelm me. 9037600The Orks attack. 9037601The Greenskins strike. 9037602The Tyranids descend. 9037603The Hive Mind rises to meet me. 9037604The Eldar offer fresh affront. 9037605The Eldar reveal their true savagery. 9037606Cloaked assailant. I must find it. 9037607Unknown attackers. 9037608Receiving enemy fire. 9037609They attack from afar. 9037610Come, then, cursed one. 9037611They think to face me. 9037612They send their walker against me. 9037613Their walker challenges me, I accept. 9037614I must fend off their witchery! 9037615I am drawing artillery fire. 9037616Missile barrage. 9037617The vehicle has targeted me, I fear it not. 9037618Their vehicle is in pursuit. 9037619From beyond the grave, I am called to serve. 9037620I will endure a thousand deaths before I yield. 9037621His wrath will stalk this land with me. 9037622The flame of faith is the bane of the unholy. 9037623Assault cannon mounted and ready. 9037624Their numbers will mean nothing against this. 9037625I give thanks for our chapter s beneficence. 9037626Grant me strength to be worthy of these, our Chapter s gifts. 9037627I am girded for fiercer battles yet. 9037628Our goal is attained. 9037629We must seize every field advantage. 9037630It is ours to use in the Eldar s defense. 9037631An important nexus. 9037632We have domain. 9037633We have orders to capture. 9037634A step forward. 9037635We cannot fail the lost ones. 9037636As the Farseer commands. 9037637Have no doubt of it. 9037638For the Craftworld. 9037639The price will be paid. 9037640Inside, quickly. 9037641Onto the field of battle. 9037642Come out with weapons readied. 9037643Outside, Banshees. We are called to the task. 9037644We have emerged. 9037645Courage. All is not lost. 9037646Surely there is strength left to us. 9037647This is the destination. 9037648A long journey. We leave at once. 9037649The way is long, my mistresses, and no doubt perilous. 9037650We are called for. 9037651We will be there shortly. 9037652We have begun the march. 9037653At full speed. 9037654We glide on Falcon s wings. 9037655This gate is barred against us. 9037656The Howling Banshee Temple stands with you. 9037657Beware the Banshee s howl. 9037658We are ready to strike. 9037659Sleek and deadly, we ride the gravitic currents. 9037660We will force the wastes of this world to give up our ancestors.
https://w.atwiki.jp/bfgmatome/pages/707.html
ゲーム情報(登録されているタグ) シリーズ>Amazing Adventures ジャンル>アイテム探し ジャンル>パズル 製作会社>PopCap Games 製作会社>SpinTop Games 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11881/amazing-adventures-the-forgotten-dynasty/index.html 日本語 紹介文 Rumors of an unknown dynasty surfaced when ancient tiles turned up on the black market. Your mission is to explore China and search for clues to uncover the secret of The Forgotten Dynasty. Explore exotic locations and solve puzzles to reveal hidden clues in this exciting Hidden Object game! Discover the ancient civilization and scour gorgeous locations as you partake in an incredible adventure! Fantastic gameplay Exciting actionFind the Forgotten Dynasty! Play Amazing Adventures The Lost Tomb 画像 « » var ppvArray_0_48b2ab5c679efc52cfc1ab83b0b47151 = new Array(); ppvArray_0_48b2ab5c679efc52cfc1ab83b0b47151[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Amazing+Adventures%3A+The+Forgotten+Dynasty&file=en_amazing-adventures-the-forgotten-dynasty-screen1.jpg ; window.onload=function(){ ppvShow_0_48b2ab5c679efc52cfc1ab83b0b47151(0); }; function ppvShow_0_48b2ab5c679efc52cfc1ab83b0b47151(n){ if(!ppvArray_0_48b2ab5c679efc52cfc1ab83b0b47151[n]){ alert( 画像がありません ); return; } ppv_0_48b2ab5c679efc52cfc1ab83b0b47151$( ppv_img_0_48b2ab5c679efc52cfc1ab83b0b47151 ).src=ppvArray_0_48b2ab5c679efc52cfc1ab83b0b47151[n]; ppv_0_48b2ab5c679efc52cfc1ab83b0b47151$( ppv_link_0_48b2ab5c679efc52cfc1ab83b0b47151 ).href=ppvArray_0_48b2ab5c679efc52cfc1ab83b0b47151[n]; ppv_0_48b2ab5c679efc52cfc1ab83b0b47151$( ppv_prev_0_48b2ab5c679efc52cfc1ab83b0b47151 ).href= javascript ppvShow_0_48b2ab5c679efc52cfc1ab83b0b47151( +(n-1)+ ) ; ppv_0_48b2ab5c679efc52cfc1ab83b0b47151$( ppv_next_0_48b2ab5c679efc52cfc1ab83b0b47151 ).href= javascript ppvShow_0_48b2ab5c679efc52cfc1ab83b0b47151( +(n+1)+ ) ; } function ppv_0_48b2ab5c679efc52cfc1ab83b0b47151$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/testlink/pages/101.html
?php/** * TestLink Open Source Project - http //testlink.sourceforge.net/ * This script is distributed under the GNU General Public License 2 or later. * * Filename $RCSfile const.inc.php,v $ * * @version $Revision 1.37 $ * @modified $Date 2007/08/27 06 36 40 $ by $Author franciscom $ * @author Martin Havl叩t * * SCOPE * Global Constants used throughout TestLink * Script is included via config.inc.php * There should be changed for your environment * *------------------------------------------------------------------- * Revisions * 20070822 - franciscom - localisation ru_RU * 20070818 - franciscom - $g_default_roleid * 20070705 - franciscom - config of $g_req_status. * 20070624 - franciscom - $g_title_sep* * 20070607 - franciscom * to solve BUGID 887 * GET_ACTIVE_BUILD, GET_INACTIVE_BUILD * GET_OPEN_BUILD,GET_CLOSED_BUILD * * 20070523 - franciscom * MENU_ITEM_OPEN, MENU_ITEM_CLOSE * * 20070519 - franciscom * $g_locales_html_select_date_field_order * *------------------------------------------------------------------- * Japanese translation *------------------------------------------------------------------- * Testing Engineer s Forum (TEF) in Japan * Working Group of TestLink Japanese Translation Project * * http //blues.se.uec.ac.jp/swtest/forum.html * http //www38.atwiki.jp/testlink/ * http //sourceforge.jp/projects/testlinkjp/ * * @modified $Date$ $Author$ *-------------------------------------------------------------------**/ // ----------------------------------------------------------------------------/** [GLOBAL] */ // ----------------------------------------------------------------------------/** [GUI] */ /* Release MUST BE changed at the release day */define( TL_VERSION , 1.7.0 RC 3 ); define( TL_BACKGROUND_DEFAULT , "#9BD"); // default color // planAddTC_m1-tpldefine( TL_STYLE_FOR_ADDED_TC , "background-color yellow;"); define( TL_COOKIE_KEEPTIME , (time()+60*60*24*30)); // 30 days // Configurable templates this can help if you want to use a non standard template.// i.e. you want to develop a new one without loosing the original template.// $g_tpl = array( tcView = "tcView.tpl", tcSearchView = "tcSearchView.tpl", tcEdit = "tcEdit.tpl", tcNew = "tcNew.tpl", execSetResults = "execSetResults.tpl", tcView = "tcView.tpl", tcSearchView = "tcView.tpl", usersview = "usersview.tpl"); // -------------------------------------------------------------------/** [LDAP authentication errors */// // Based on mantis issue tracking system code// ERROR_LDAP_*define( ERROR_LDAP_AUTH_FAILED ,1400 );define( ERROR_LDAP_SERVER_CONNECT_FAILED ,1401 );define( ERROR_LDAP_UPDATE_FAILED ,1402 );define( ERROR_LDAP_USER_NOT_FOUND ,1403 );define( ERROR_LDAP_BIND_FAILED ,1404 ); // ----------------------------------------------------------------------------/** [LOCALIZATION] */ // String that will used as prefix, to generate an string when a label to be localized// is passed to lang_get() to be translated, by the label is not present in the strings// file.// The resulting string will be TL_LOCALIZE_TAG . label// Example // want to translate "Hello" - LOCALIZE Hello//define( TL_LOCALIZE_TAG ,"LOCALIZE "); // These are the supported locales.// This array will be used to create combo box at user interface.// Please mantain the alphabetical order when adding new locales.// Attention // The locale selected by default in the combo box when// creating a new user WILL BE fixed by the value of the default locale,// NOT by the order of the elements in this array.//$g_locales = array( zh_CN = Chinese Simplified , en_GB = English (UK) , en_US = English (US) , fr_FR = Fran ccedil;ais , de_DE = German , it_IT = Italian , pl_PL = Polski , pt_BR = Portuguese (Brazil) , es_AR = Spanish (Argentine) , es_ES = Spanish , ru_RU = Russian , jp_JP = Japanese ); // see strftime() in PHP manual// Very IMPORTANT // setting according local is done in testlinkInitPage() using set_dt_formats()// Default values$g_date_format ="%d/%m/%Y";$g_timestamp_format = "%d/%m/%Y %H %M %S"; $g_locales_date_format = array( en_GB = "%d/%m/%Y", en_US = "%m/%d/%Y", it_IT = "%d/%m/%Y", es_AR = "%d/%m/%Y", es_ES = "%d/%m/%Y", de_DE = "%d.%m.%Y", pl_PL = "%d.%m.%Y", fr_FR = "%d/%m/%Y", pt_BR = "%d/%m/%Y", ru_RU = "%d/%m/%Y", zh_CN = "%Y鐃緒申%m鐃緒申%d鐃緒申", jp_JP = "%Y/%m/%d"); $g_locales_timestamp_format = array( en_GB = "%d/%m/%Y %H %M %S", en_US = "%m/%d/%Y %H %M %S", it_IT = "%d/%m/%Y %H %M %S", es_AR = "%d/%m/%Y %H %M %S", es_ES = "%d/%m/%Y %H %M %S", de_DE = "%d.%m.%Y %H %M %S", pl_PL = "%d.%m.%Y %H %M %S", fr_FR = "%d/%m/%Y %H %M %S", pt_BR = "%d/%m/%Y %H %M %S", ru_RU = "%d/%m/%Y %H %M %S", zh_CN = "%Y鐃緒申%m鐃緒申%d鐃緒申 %H扮%M鐃緒申%S鐃緒申", jp_JP = "%Y/%m/%d %H %M %S"); // for smarty html_select_date custom function$g_locales_html_select_date_field_order = array( en_GB = "dmY", en_US = "mdY", it_IT = "dmY", es_AR = "dmY", es_ES = "dmY", de_DE = "dmY", pl_PL = "dmY", fr_FR = "dmY", pt_BR = "dmY", ru_RU = "dmY", zh_CN = "Ymd", jp_JP = "Ymd"); // -------------------------------------------------------------------/** ATTACHMENTS */ /* some attachment related defines, no need to modify them */define("TL_REPOSITORY_TYPE_DB",1);define("TL_REPOSITORY_TYPE_FS",2); define("TL_REPOSITORY_COMPRESSIONTYPE_NONE",1);define("TL_REPOSITORY_COMPRESSIONTYPE_GZIP",2); // Two models to manage attachment interface in the execution screen// $att_model_m1 - shows upload button and title //$att_model_m1- show_upload_btn = true;$att_model_m1- show_title = true;$att_model_m1- num_cols = 4;$att_model_m1- show_upload_column = false; // $att_model_m2 - hides upload button and title// $att_model_m2- show_upload_btn = false;$att_model_m2- show_title = false;$att_model_m2- num_cols = 5;$att_model_m2- show_upload_column = true; // -------------------------------------------------------------------/** [MISC] */ /** [Test Case Status] */ // $g_tc_status// $g_tc_status_css// $g_tc_status_verbose_labels// $g_tc_status_for_ui////// These are the possible Test Case statuses.//// Localisation Note // IMPORTANT // Do not do localisation here, i.e do not change "passed"// with the corresponding word in you national language.// These strings ARE NOT USED at User interface level.//// Labels showed to users will be created using lang_get()// function, getting key from // $g_tc_status_verbose_labels// example // lang_get($g_tc_status_verbose_labels["passed"]);//// If you add new statuses, please use custom_strings.txt to add your// localized strings//$g_tc_status = array ("failed" = f ,"blocked" = b ,"passed" = p ,"not_run" = n ,"not_available" = x ,"unknown" = u ,"all" = all ); // Please if you add an status you need to add a corresponding CSS Class// in the CSS files (see the gui directory)$g_tc_status_css = array_flip($g_tc_status); // Used to get localized string to show to users// key status// value id to use with lang_get() to get the string, from strings.txt// or custom_strings.txt//$g_tc_status_verbose_labels = array( "all" = "test_status_all_status","not_run" = "test_status_not_run","passed" = "test_status_passed","failed" = "test_status_failed","blocked" = "test_status_blocked","not_available" = "test_status_not_available","unknown" = "test_status_unknown"); // Used to generate radio and buttons at user interface level.// Order is important, because this will be display order on User Interface//// key = verbose status as defined in $g_tc_status// value = string id defined in the strings.txt file, // used to localize the strings.//// $g_tc_status_for_ui = array(// "not_run" = "test_status_not_run",// "passed" = "test_status_passed",// "failed" = "test_status_failed",// "blocked" = "test_status_blocked"// ); $g_tc_status_for_ui = array("passed" = "test_status_passed","failed" = "test_status_failed","blocked" = "test_status_blocked"); // radio button selected by default$g_tc_status_for_ui_default="blocked"; // ------------------------------------------------------------------------------- /** [Roles] */define("TL_ROLES_GUEST",5);define("TL_ROLES_NONE",3);define("TL_ROLES_NO_RIGHTS",3); define("TL_ROLES_UNDEFINED",0);define("TL_ROLES_INHERITED",0); // Roles with id to this role can be deleted from user interfacedefine("TL_LAST_SYSTEM_ROLE",9); // you can change the default role used for new users // - created from the login page.// - created using user management features//// use custom_config.inc.php instead of doing changes here$g_default_roleid=TL_ROLES_GUEST; // when a role is deleted, a new role must be assigned to all users// having role to be deleted// A right choice seems to be using $g_default_roleid.// You can change this adding a config line in custom_config.inc.php$g_role_replace_for_deleted_roles=$g_default_roleid; // used to mark up inactive objects (test projects, etc)define("TL_INACTIVE_MARKUP","* "); // used on user management page to give different colour // to different roles.// If you don t want use colouring then configure in this way// $g_role_colour = array ( );//$g_role_colour = array ( "admin" = white ,"tester" = wheat , leader = acqua , senior tester = #FFA , guest = pink , test designer = cyan , no rights = salmon , inherited = seashell ); $g_tc_risks = array( L1 , L2 , L3 , M1 , M2 , M3 , H1 , H2 , H3 ); // use when componing an title using several strings$g_title_sep= ;$g_title_sep_type2= ;$g_title_sep_type3= - ; // used when created a test suite path, concatenating test suite names$g_testsuite_sep= / ; // [Main page]// define( MENU_ITEM_OPEN , div class="module-grey" div div div );// define( MENU_ITEM_CLOSE , /div /div /div /div ); // using niftycornersdefine( MENU_ITEM_OPEN , div class="menu_bubble" );define( MENU_ITEM_CLOSE , /div p ); // moved from requirements.inc.phpdefine( TL_REQ_STATUS_VALID , V );define( TL_REQ_STATUS_NOT_TESTABLE , N ); $g_req_status=array(TL_REQ_STATUS_VALID = req_state_valid , TL_REQ_STATUS_NOT_TESTABLE = req_state_not_testable ); // // [FUNCTION MAGIC NUMBERS] [DON T BOTHER ABOUT]// used in several functions instead of MAGIC NUMBERS - Don t change define( ALL_PRODUCTS ,0);define( TP_ALL_STATUS ,null);define( FILTER_BY_PRODUCT ,1);define( FILTER_BY_TESTPROJECT ,FILTER_BY_PRODUCT);define( TP_STATUS_ACTIVE ,1);define( NON_TESTABLE_REQ , n );define( VALID_REQ , v ); define( DSN ,FALSE); // for method connect() of database.classdefine( ANY_BUILD ,null);define( GET_NO_EXEC ,1); define( ACTIVE ,1);define( INACTIVE ,0);define( OPEN ,1);define( CLOSED ,0); // moved from testSetNavigator.phpdefine( FILTER_BY_BUILD_OFF ,0);define( FILTER_BY_OWNER_OFF ,0);define( FILTER_BY_TC_STATUS_OFF ,null); // moved from testSetRemove.phpdefine( WRITE_BUTTON_ONLY_IF_LINKED ,1); // moved from tc_exec_assignment.phpdefine( FILTER_BY_TC_OFF ,null); define( ALL_USERS_FILTER ,null); define( ADD_BLANK_OPTION ,true); define( DO_LANG_GET ,1);define( DONT_DO_LANG_GET ,0); // define( FILTER_BY_SHOW_ON_EXECUTION ,1); define( GET_ALSO_NOT_EXECUTED ,null);define( GET_ONLY_EXECUTED , executed ); // generateTestSpecTree()define( HIDE_TESTCASES ,1);define( SHOW_TESTCASES ,0);define( FILTER_INACTIVE_TESTCASES ,1);define( DO_NOT_FILTER_INACTIVE_TESTCASES ,0); define( DO_ON_TESTCASE_CLICK ,1);define( NO_ADDITIONAL_ARGS , );define( NO_KEYWORD_ID_TO_FILTER ,0); define( RECURSIVE_MODE ,TRUE);define( NO_NODE_TYPE_TO_FILTER ,null);define( ANY_OWNER ,null); define( ALL_BUILDS , a );define( ALL_TEST_SUITES , all ); define( GET_ACTIVE_BUILD ,1);define( GET_INACTIVE_BUILD ,0);define( GET_OPEN_BUILD ,1);define( GET_CLOSED_BUILD ,0); // bug_interface- buildViewBugLink()define( GET_BUG_SUMMARY ,true); // gen_spec_view()define( DO_PRUNE ,1); // getAllRoles()define( EXCLUDE_UNDEFINED_ROLE ,0);// -------------------------------------------------------------------?
https://w.atwiki.jp/water28/pages/51.html
FTPの種類 ProFTPDのインストール ftpの接続 passiveモードでアクセスするためには。 参考 http //ja.wikipedia.org/wiki/FTP%E3%82%B5%E3%83%BC%E3%83%90 FTPの種類 FTPサーバ 特徴 備考 公式サイト WU-FTPd 初期。性能、安全面が弱い。 なくなっている? vsftpd 高機能ではないが軽くて高速。 参考 http //safe-linux.homeip.net/other/linux-vsftp-01.html http //vsftpd.beasts.org/ ProFTPD 高機能で柔軟性のあるFTPサーバ。 Apacheの.htaccess 設定ファイルに似た、ディレクトリ毎の .ftpaccess 設定ファイル http //www.proftpd.org/ bftpd ポータブルで高速性を持つように設計されたUNIXシステム用のFTPサーバー。 http //bftpd.sourceforge.net/ FileZilla Server windowsで使用される。 参考 http //ja.wikipedia.org/wiki/FileZilla_Server http //filezilla-project.org/ War-FTP windowsで使用されるFTPサーバ。古い。 http //www.jgaa.com/ pure-ftpd バーチャルアカウントでFTP接続が可能 参考:http //www.momo-i.org/chapter6/pure-ftpd.html http //www.pureftpd.org/project/pure-ftpd publicfile コンパクトなWebサーバかつFTPサーバ。 参考 http //ja.wikipedia.org/wiki/Publicfile http //cr.yp.to/publicfile.html MuddleFTPD http //www.nongnu.org/muddleftpd/ iFTPd JAVAが必要 http //iftpd.sourceforge.net/ ProFTPDのインストール ダウンロード [root@water0 ~]# cd /usr/local/setup/archive [root@water0 archive]# wget ftp //ftp.proftpd.org/distrib/source/proftpd-1.3.3.tar.gz [root@water0 archive]# cd ../make/ [root@water0 make]# tar -zxvf ../archive/proftpd-1.3.3.tar.gz インストール [root@water0 make]# cd proftpd-1.3.3/ [root@water0 proftpd-1.3.3]# ./configure --prefix=/usr/local 2 1 |tee configure_100504.log [root@water0 proftpd-1.3.3]# make 2 1 |tee make_100504.log [root@water0 proftpd-1.3.3]# make install 2 1 |tee make_install_100504.log ※configure時に"--prefix=/usr/local"を"--prefix=/usr/local/proftp"としたほうが良かったと推測。インストール後のファイルの配置が分かりにくい。削除する"make uninstall"がないため、Makefileを調査しなければならないが今回は見送りという形で次回用確認。 設定ファイル [root@water0 proftpd-1.3.3]# vi /usr/local/etc/proftpd.conf Group nobody DefaultRoot ~ ←アクセスできるディレクトリを制限(ホームディレクトリ以下のみ) ListOptions "-a" ←隠しファイルを表示 起動 [root@water0 proftpd-1.3.3]# cp /usr/local/setup/make/proftpd-1.3.3/contrib/dist/rpm/proftpd.init.d /etc/init.d/proftpd [root@water0 proftpd-1.3.3]# chmod 755 /etc/init.d/proftpd [root@water0 proftpd-1.3.3]# chkconfig --add proftpd [root@water0 proftpd-1.3.3]# chkconfig proftpd on [root@water0 proftpd-1.3.3]# /etc/init.d/proftpd start ポート開放 [root@water0 proftpd-1.3.3]# vi /etc/sysconfig/iptables -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 21 -j ACCEPT 再起動 [root@water0 proftpd-1.3.3]# /etc/init.d/iptables restart ftpの接続 データコネクション port20 制御コネクション port21 データコネクション:クライアントは一時的に使われるポート1024番以上の値からサーバの21番ポートへ張られる。 制御コネクション:activeモードとpassiveモードの2種類 activeモード サーバの20番ポートからクライアントへ張られる。 passiveモード クライアントからサーバへ張られる。 サーバ側のデータコネクションには20番を使用しない。iptablesで20を閉じておいても良い。 クライアントからアクセスするためのポートの範囲を予め決めておく。 参考 http //web.kuicr.kyoto-u.ac.jp/~hattori/non-research/memo/tools/ftp.html 参考 http //chibi.name/fedora/server/pasv.shtml 設定ファイル 参考 http //vine.1-max.net/proFTPd.html 参考 http //www.jitaku-server.net/proftpd_customize.html passiveモードでアクセスするためには。 [root@water0 ~]# vi /usr/local/etc/proftpd.conf #MasqueradeAddress 123.456.7.8 ←パッシブモードでクライアントにアクセスさせるアドレスを指定。通常自分のアドレス PassivePorts 4000 4029 ←パッシブモードでクライアントにアクセスさせるポートを指定。"MaxInstances"より多く設定。 MaxInstances 30 ←アクセス制限 AllowOverwrite on ←ファイルの上書きを許可 Anonymousディレクティブをすべてコメントアウト ディレクティブ一覧 http //www.infoscience.co.jp/technical/proftpd/reference.html 再起動 [root@water0 ~]# /etc/init.d/proftpd restart パッシブモード用にポートを開放 パッシブ用のポートを同じように開けると攻撃される。 クライアントに指定したポートだけ動的に開けるには"ip_conntrack_ftp"カーネルモジュールををロードする。 ロードされているか確認 [root@water0 ~]# lsmod|grep ftp [root@water0 ~]# cat /proc/modules |grep ip_conntrack_ftp ない場合は、ロードされていない。 "ip_conntrack_ftp"カーネルモジュールがあるか確認 [root@water0 ~]# modinfo ip_conntrack_ftp filename /lib/modules/2.6.18-164.el5/kernel/net/ipv4/netfilter/ip_conntrack_ftp.ko description ftp connection tracking helper author Rusty Russell rusty@rustcorp.com.au license GPL srcversion E07D023E5C1EEB48A791EB8 depends ip_conntrack vermagic 2.6.18-164.el5 SMP mod_unload 686 REGPARM 4KSTACKS gcc-4.1 parm ports array of ushort parm loose bool module_sig 883f3504a9f7848581431131ff6a527112421709d13e7f4825e9cabbde547ece82ef61549445e9da09cc9fe3b3f7dbf65fc35de98be78687c67cb2931 依存関係調査 [root@water0 ~]# modprobe ip_conntrack_ftp --show-depends insmod /lib/modules/2.6.18-164.el5/kernel/net/netfilter/nfnetlink.ko insmod /lib/modules/2.6.18-164.el5/kernel/net/ipv4/netfilter/ip_conntrack.ko insmod /lib/modules/2.6.18-164.el5/kernel/net/ipv4/netfilter/ip_conntrack_ftp.ko ※modprobeコマンドの場合、"/lib/modules/`uname -r`/modules.dep"ファイルを参照するので依存関係は考慮しなくてよい。 ※insmodコマンド,rmmodコマンドの場合考慮しなければならない。 カーネルモジュールロード [root@water0 ~]# modprobe ip_conntrack_ftp ※"modprobe -r ip_conntrack_ftp"はアンロード ロードされているか確認 [root@water0 ~]# lsmod |grep ip_conntrack_ftp ip_conntrack_ftp 11569 0 アクセス確認 クライアントにFFFTPを使用。暗号化されないので注意。既存のFTPクライアントを使用してもよい。 ダウンロード http //www2.biglobe.ne.jp/~sota/ffftp.html [設定変更]-[拡張]タブ-[PASVモードを使う(V)]にチェック ※デフォルトでチェックがある。チェックをはずせばアクティブモード。 認証に関するログ [root@water0 ~]# less /var/log/secure ※rootユーザのみアクセス可能 起動時にカーネルモジュールをロードさせるには。 modprobeコマンドは再起動された場合、自動的にロードはされません。 [root@water0 ~]# vi /etc/sysconfig/modules/ip_conntrack_ftp.modules #!/bin/bash /sbin/modprobe ip_conntrack_ftp [root@water0 ~]# chmod 755 /etc/sysconfig/modules/ip_conntrack_ftp.modules 逆に読み込みを禁止したいモジュールがある場合 [root@water0 ~]# vi /etc/modprobe.d/blacklist blacklist ip_conntrack_ftp 参考 http //www.hi-ho.ne.jp/~takahachi/computer/open/4proftp.html
https://w.atwiki.jp/linux2ch/pages/89.html
検索エンジン 検索エンジン 全文検索エンジン Namazu Hyper Estraier Lucene/Solr Senna Groonga Xapian 画像検索ソフト OpenSearch API 2ch 関連スレッド 全文検索エンジン Namazu 全文検索システムNamazu(本家) http //www.namazu.org/ 全文検索システムの「Kabayaki」と「Namazu」の特徴 http //itpro.nikkeibp.co.jp/article/COLUMN/20091218/342379/ Hyper Estraier http //hyperestraier.sourceforge.net/index.ja.html Lucene/Solr Lucene(本家) http //lucene.apache.org/ Lucene Wiki http //wiki.apache.org/jakarta-lucene/FrontPage Solr(本家) http //lucene.apache.org/solr/ Fess - 全文検索サーバー http //fess.sourceforge.jp/ja/ 全文検索エンジン「Lucene/Solr」の用途と良さ http //itpro.nikkeibp.co.jp/article/COLUMN/20090713/333679/ 全文検索エンジン「Lucene/Solr」を導入する http //itpro.nikkeibp.co.jp/article/COLUMN/20090728/334626/ 基本機能とSolrスキーマ http //www.ibm.com/developerworks/jp/java/library/j-solr1/index.html エンタープライズに対応したSolr http //www.ibm.com/developerworks/jp/java/library/j-solr2/index.html 5分で簡単構築! 全文検索サーバ"Fess"を試してみよう http //journal.mycom.co.jp/articles/2009/11/20/fess/ Senna http //qwik.jp/senna/FrontPageJ.html Groonga groonga(本家) http //groonga.org/ ラングバプロジェクト http //groonga.rubyforge.org/ ついにベールを脱いだ! 未来検索ブラジルの新検索エンジン『groonga』 http //getnews.jp/archives/5994 Xapian The Xapian Project http //xapian.org/ XapianとOmegaでWebサイトに検索機能を追加する http //sourceforge.jp/magazine/08/10/07/016223 画像検索ソフト GNU Image-Finding Tool http //www.gnu.org/software/gift/gift.html イメージサーチャ for Java http //www.sra.co.jp/people/m-asada/Isr4Java/ OpenSearch API OpenSearch.org http //www.opensearch.org/ OpenSearch 1.1 (ドラフト3) 仕様書 http //okilab.jp/project/document/japanate/opensearch/OpenSearch_1.1_Draft3.htm 2ch 関連スレッド Unix板 全文検索エンジンNamazu ver2 http //pc11.2ch.net/test/read.cgi/unix/1113150661/ 全文検索エンジンNamazu http //pc5.2ch.net/test/read.cgi/unix/1009715036/ 全文検索エンジン Hyper Estraier 2 http //pc11.2ch.net/test/read.cgi/unix/1176807372/ 全文検索エンジンEstraier http //pc11.2ch.net/test/read.cgi/unix/1100221699/ Linux板 オープンソースの全文検索ソフト http //pc11.2ch.net/test/read.cgi/linux/1036088927/ おい!オドレら!Beagleってどうですのん? http //pc11.2ch.net/test/read.cgi/linux/1121233680/ ☆Google デスクトップ【Linux】 http //pc11.2ch.net/test/read.cgi/linux/1230703664/ WebProg板 Namazu全文検索システム http //pc11.2ch.net/test/read.cgi/php/992477868/ 組み込み型全文検索エンジンSenna http //pc11.2ch.net/test/read.cgi/php/1118762053/
https://w.atwiki.jp/drupal/pages/91.html
PHP block visibilityの書き方 ブロックの表示設定のところにPHPコードを書くことで動的な条件を指定することができます。このblock visibilityはブロックの設定以外に、CSS InjecterやJS Injecterのような拡張モジュールでも使われています。詳しい使い方は http //drupal.org/node/64135 や http //drupal.org/node/60317 も参考にしてください。 PHP block visibilityの書き方 特定のユーザ名以外のときに有効にする(6.x) タームごとにブロックの表示を切り替える(6.x) 特定のユーザ名以外のときに有効にする(6.x) ユーザ名が「aaa」か「admin」でないときに有効にする場合は以下のようにします。ユーザ名はグローバル変数の$userに入っています。 ?php global $user; if (!in_array($user- name, array( aaa , admin ))) { return true; } ? タームごとにブロックの表示を切り替える(6.x) 表示されているノードのタームによってブロックの表示を切り替えたい場合は以下のように書きます。表示しているノードやtaxonomyの情報はarg()で取得します。$nodeを取りたいなら自分でnode_load()する必要があります。 ?php $term_id = 1; // taxonomy/term/id のページで表示したいなら if ((arg(0) == taxonomy ) (arg(1) == term ) (arg(2) == $term_id)) { return true; } // ノードのページで表示したいなら if ((arg(0) == node ) is_numeric(arg(1))) { $terms = taxonomy_node_get_terms(arg(1)); foreach ($terms as $term) { if ($term- tid == $term_id) { return true; } } } return false; ?
https://w.atwiki.jp/cohwbg/pages/33.html
目次 総合Tips #1 死角 総合Tips #2 待機中の部隊 総合Tips #3 駐屯している部隊(建物内の部隊) 基本Tips #4:Retreating(退却) 基本Tips #5:Enemy Footsteps(敵の足音) 基本Tips #6:Dropped Weapon(落ちている武器) 基本Tips #7:Artillery(砲撃要請) 基本Tips #8:Sniperでの監視 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 基本Tips #13:The Tactical Map(戦略マップ) 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 基本Tips #16:Turning the Tide(ゲームの流れを変える) 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 基本Tips #18:Micro and Macro(細かい操作と広い視野) 基本Tips #19:Mine-triggering(地雷の起爆) 基本Tips #20:Anti-Tank Guns(対戦車砲) 基本Tips #21:Reload Times(リロード時間) 基本Tips #22:バンカーの守備 General Tip #23 - Dancing [10/29/2006] General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] General Tip #25 - Backing Up [10/31/2006] General Tip #26 - Know Your Enemy! [11/1/2006] General Tip #27 - Kiting [11/2/2006] General Tip #28 - Killing Snipers [11/4/2006] General Tip #29 - Hiding [11/6/2006] General Tip #30 - One Way Door [11/7/2006] General Tip #31 - Control Groups [11/9/2006] General Tip #32 - Garrisoned Snipers [11/10/2006] General Tip #33 - Riflemen vs Garrisoned MG's [11/13/2006] General Tip #34 - Destroying Hedgerows [11/14/2006] General Tip #35 - Tactical Map [11/27/2006] General Tip #36 - Attack Ground [01/01/2007] General Tip #37 - Pioneers vs Engineers [01/15/2007] General Tip #38 - Medic Bunkers [01/22/2007] General Tip #39 - Evading with Sniper [02/05/2007] General Tip #40 - Tanks [02/12/2007] General Tip #41 - Cover [02/18/2007] General Tip #42 - Roadways [03/12/2007] General Tip #43 - Rally points from buildings [03/19/2007] General Tip #44 - Using Shift+Click [03/26/2007] General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07] General Tips /General Tips 1~10 General Tip #1 - Blind Spots (9-5-2006) General Tip #2 - Idle Units (9-10-2006) General Tip #3 - Garrisoned Units (9-15-2006) General Tip #4 - Retreating (9-20-2006) General Tip #5 - Enemy Footsteps (9-26-2006) General Tip #6 - Dropped Weapons (10-1-2006) General Tip #7 - Artillery (10-2-2006) General Tip #8 - Sniper Spotters(10-3-2006) General Tip #9 - Panzershrenks/Bazookas (10-7-2006)? General Tip #10 - Avoiding Grenades (10-8-2006) General Tip #11 - Mortar Accuracy and Damage (10-10-2006) General Tip #12 - Mine/Barb Wire Combo (10-11-2006)? General Tip #13 - The Tactical Map (10-12-2006) General Tip #14 - Unmanned AT Guns (10-13-2006) General Tip #15 - Tracking Enemy Snipers (10-16-2006) General Tip #16 - Turning the Tide (10-17-2006) General Tip #17 - Upgraded Infantry (10-19-2006) General Tip #18 - Micro & Macro (10-20-2006) General Tip #19 - Mine Triggering (10-21-2006) General Tip #20 - Anti-Tank Guns (10-24-2006) General Tip #21 - Reload Times (10-24-2006) General Tip #22 - Garrisoned Bunkers/MG Nests (10-27-2006)? 総合Tips #1 死角 建物の中には、建物内のユニットが撃てない方向(死角)がある。これを使えば駐屯しているMGを撃ったり、手榴弾を投げ入れるような場合に犠牲を出すことなく建物に近づくことができる。 逆に自分のユニットを建物に入れる場合は建物の死角を確認し、その場所を他のMGや歩兵でカバーするようにすることを忘れないように。 総合Tips #2 待機中の部隊 待機中の部隊を活用させよう。もし、PioneerやEngeneerが何もしていないなら、敵の旗を取るように命令を出す。相手の旗にちょっかいを出すことで、相手の注意をそこに向けることができる。 さらに、旗を取られないために相手はそこに兵力を分散させなくてはならなくなる。相手の兵力が分散すれば、こちらの攻撃もより簡単になる。 他にできるのは、地雷を施設したり、ワイヤを張ったり、土嚢を作ったり、戦車妨害をつくったりする等。これらの防御設備を駆使すれば、相手の主戦力の進行を遅らせたり、あるいは、増援を送ることを阻止できるようになる。 待機中の部隊をできるだけなくすようにしよう。 総合Tips #3 駐屯している部隊(建物内の部隊) 駐屯している部隊に直接、特定のターゲットへの攻撃を指示することはできない。しかし、家単位、建物単位で彼らを選択すれば、彼らにどの敵部隊を攻撃するかを指示できる。 例えば、あなたがMGを駐屯させていて、それぞれ違う方向からVolksgrenadiersと火炎放射機を持ったPionnerが近づいてきたとする。駐屯しているMGに火炎放射兵を攻撃するように支持することでMGをみすみす死なせずにすることができる。 基本Tips #4:Retreating(退却) 元記事 http //www.gamereplays.org/community/index.php?showtopic=140093 退却はゲーム内のアビリティのなかで、とても使い勝手の良い部類に入ります。 ある部隊が苦しい状況に陥った際に(MGに撃たれている、数的不利や全滅寸前等) その部隊を選択し、"T"キーを押す事で司令部まで退却させる事が出来ます。 退却中は大きな守備ボーナスが付き、移動速度も速くなります。 退却は部隊を司令部周辺まで速く戻したい時にも有効な手段です。 しかし守備ボーナスが付くとはいっても、敵部隊からの攻撃が無効になるわけではありません。 Sniper等は敵の攻撃に弱いことに変わりはないので、ユニットを退却させる場合には退却経路に注意する必要があります。 Pinned(釘付け)になった部隊は殆ど使い物にならないので、通常は退却させる事が被害を減らす最善の手段です。 退却を上手く利用する事で部隊の補充や代替部隊生産などのコストを抑える事ができるでしょう。 基本Tips #5:Enemy Footsteps(敵の足音) 元記事 http //www.gamereplays.org/community/index.php?showtopic=141752 未占拠状態のエリアにHMG部隊を単独で送り込む場合、部隊周辺の画面に切り替えて足音を聞くようにします。 敵部隊の喋り声や足音が不可視エリアから聞こえてくる場合があります。 敵部隊の声や足音を確認したら、HMGを迎撃態勢にして敵の不意を突きましょう。 このように敵の不意を突ければ、敵小隊の何人かを倒し、かつこちらのHMG部隊の損失、退却を防げます。 敵小隊が全滅もしくは退却したら、HMG部隊を当初の目的の場所へ配置しましょう。 ゲーム序盤でHMG部隊の全滅や退却という致命的な状況を回避するにあたって、このテクニックは有効です。 基本Tips #6:Dropped Weapon(落ちている武器) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143349 役立ちそうな武器(重火器以外)は確実に拾っておきましょう。 例えばGrenadierがRiflemanの落としたBARを拾えば、対歩兵攻撃力を増すことになります。 またRiflemanがBazooka/Panzershrekを拾えば、対戦車部隊となるでしょう。 Engineer/Pioneerが最前線で戦車を修理しながらBazooka/Panzershrekを撃っている姿を想像して下さい。 戦車戦の最前線において、とても効果的ではないでしょうか。 BARを持ったPioneerは、Pioneerは優れたEngineerに匹敵しないと思い込んでいる敵を驚かせる結果を生むでしょう。 もしあなたが戦車隊を、そして相手がAT砲を数多く持っている場合、 AT砲のクルーを倒した後、残されたAT砲に戦車で「Ground Attack」を仕掛ける事で、残されたAT砲を破壊する事が可能です。 これは相手のAT砲を除去する為の効果的な手法です。 落ちている武器を効果的に使うことでゲームの流れを変える事が出来るでしょう。 基本Tips #7:Artillery(砲撃要請) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143791 あなたが敵陣への反撃を考えているときに、複数の敵部隊を本陣へ退却させる事が出来たら 装甲車を敵司令部に素早く向かわせ、敵司令部とその周りの部隊へ砲撃要請をすることで、敵部隊をも巻き込む最大限の効果を得られる場合があります。 タイミングが完璧であれば、相手は何も出来ません。 また敵が混乱していたり、1箇所に敵部隊が固まっている時にも砲撃要請は有効ですが、敵側も着弾数秒前から確認出来ます。 基本Tips #8:Sniperでの監視 元記事 http //www.gamereplays.org/community/index.php?showtopic=144108 Sniperは高コストで打たれ弱いユニットですが対Sniper用に使えたりと概ね有用で、中でも砲撃の監視役として最適です。 この砲撃監視はMortar部隊との組み合わせで有効です。 Mortarの砲撃範囲は部隊の視界外まで及びます。 Sniperで敵部隊の位置を見ながら、砲撃を行う事が可能になります。 射程距離が長いので、Mortar部隊を自分の戦力で守る事も容易でしょう。 相手はその場所をあきらめて退却せざるを得ないので、その隙に防衛線を押し上げていきます。 またマップ外からの砲撃支援や105mm howitzers、NebelwerferやWalking Stuka等でも、この戦術によって相手の予想しない打撃を与える事が出来ます。 身を隠しての監視により、敵が見ていないポイントへの砲撃を行い、敵軍へ打撃を与える事が出来ます。 (※注 敵はこちらの視界を考慮して戦っている為、こちらの視界外と思い込んでいる場所への砲撃は不意打ちになり得ます。) 敵戦車や部隊をしつこく狙っていく事で、敵はミニマップ上の表示に集中せざるを得なくなります。 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 元記事 http //www.gamereplays.org/community/index.php?act=ST f=1252 t=145358 st=0#entry1769919 Panzershrenk/Bazookaを使う際に、覚えておきたい5項目。 1.部隊を広く散開させて、様々な角度から戦車を攻撃する 2.Riflemanでsticky bombを使う時のように、出来る限り接近する事 Panzershrenkは8yd以内で100%、17yd以内で60%の命中率。 Bazookaは8yd以内で100%、17yd以内で40%の命中率。 ちなみにsticky bombの投擲可能距離が17yd。 3.出来るだけ遮蔽物を利用する 石壁であったり、戦車主砲が貫通しない残骸等。 4.Panzershrenk/Bazookaはリロード(再充填)に7.5秒掛かる 撃った後3秒間はその場から離れ、次の3秒で目標に再接近する。 (遮蔽物に身を隠す事を忘れずに) 5.部隊が全滅して落としたPanzershrenk/Bazookaは必ず回収し、敵に渡さない事 1人だけの部隊でもPanzershrenk/Bazookaを2本回収する事が可能で、その部隊の人員補充をする事により、別の一人が自動的にPanzershrenk/Bazookaを装備します。 ※追記 連合のRangerでThompsonのupgradeを行った場合、1部隊で4本のバズーカを所有出来るとの事です。 (Tips本文以下のポスト参照) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 元記事 http //www.gamereplays.org/community/index.php?showtopic=145715 歩兵で銃撃戦をしている最中、特に敵歩兵部隊との距離が近い時には、敵歩兵の動きに注意しましょう。 敵部隊の一人が手榴弾を投げる動作を確認出来れば、あなたの部隊は余裕を持ってその手榴弾を避ける事が出来ます。 ※追記 手榴弾は回線遅延の関係でグラフィックから実際の炸裂までタイムラグが生じる場合があります。 特にチーム戦で起こりやすい症状のようです。 (Tip本文以下のポスト参照) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146067 Mortar部隊を最大限に活用していますか? Mortar部隊は敵からの距離が画面半分程度ならば、かなりの確率で命中させる事ができます。 また1.5画面分くらいの距離であれば、十分命中させる能力があり それ以上の距離でも命中に期待は出来ます。 またもう一つ…Mortarの砲撃は対装甲にレート1の貫通力を持っています。 ちなみにRifleの対装甲貫通力はレート0.01です。 つまりMortarの砲撃は装甲車に対して、単純にフルダメージを与えられると言う事です。 (※注 レートが何を意味するのかが不明瞭ですが、レート1=100%という事でしょう。多分.sga等の設定数値だと思います。) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146356 地雷と鉄条網に関するちょっとしたトリックです。 鉄条網で通路を塞いだ際に、真ん中の部分だけを取り壊して、そこに地雷を設置しておきます。 こうする事でここを通ろうとする敵は、100%地雷を踏む事なり、甚大なダメージを被ることになるでしょう。 地雷が炸裂した後は、再び地雷を設置したり、鉄条網できちんと塞いだりします。 必ずしも真ん中を空ける必要もなく、地雷を逆側に置いても構いません。 工兵であろうが、車両であろうが、そこを通り抜けようとすればダメージを受けるのです。 基本Tips #13:The Tactical Map(戦略マップ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146761 戦略マップでは部隊がアイコンで選択出来るので、ゲームスタート時などに便利です。 HQでEngineerを生産し、初期Engineerに施設建設を命令したら戦略マップを表示します。 戦略マップ上で工兵にShift+右クリックで拠点占領の行動予約をしておきます。 こうする事で無駄な操作や画面移動を省略する事が出来ます。 また自陣で待機しているユニットを前線へ動かしたい、 しかし戦闘中で視点を自陣まで動かし、ユニットを移動させ、また戦闘区域へ視点を戻すという作業はしたくない、という時。 ここでも戦略マップを使えば時間短縮ができ、操作量も相手に劣らなくなるでしょう。 NUM0キーを押し、自陣のユニットを動かし、再度NUM0キーを押せば元の視点にすぐ戻れます。 また自陣付近のユニットを動かしている間、戦闘状態を把握できる事も便利です。 例えば敵戦車がこちらの戦車の側面を取りに来た場合、すぐNUM0キーで元の画面に戻し、戦車に動かす事が可能です。 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 元記事 http //www.gamereplays.org/community/index.php?showtopic=147051 クルーを倒した後のATGunの処理について考えた事がありますか?これには2つの選択肢があります。 1つは歩兵部隊でATGunを回収し、残った歩兵部隊を司令部等で人員補充する事です。 PioneerやEngineer以外であればATGunに人員を裂いて、残った部隊は人員補充する事が可能です。 VolksgrenaidierやRiflemanでATGunを回収し、残った部隊の人員を補充する方法が、無人のATGunを回収して自分のものにする際に一番得なやり方です。 もう一つの選択肢として、自分で回収する必要が無いが、敵に取られると困る場合、 戦車を無人のATGunの傍まで移動させ、ground attackで破壊する事です。 ground attackの際には、かなり傍まで寄らないとなかなか命中しない場合があります。 ATGunを壊す事はどちらの陣営であっても戦況に影響を及ぼし、壊した場合は若干のexpを得る事も出来ます。 まずはVolksgrenadierやRiflemanでATGunを回収し、残った部隊の人員補充をする方法をお奨めします。 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 元記事 http //www.gamereplays.org/community/index.php?showtopic=148323 敵Sniperに自分の兵士が攻撃された時には、画面左端に出る警告メッセージをチェックして下さい。 "Unit Sniped"という表示の脇の赤いアイコンをクリックすると、画面が敵Sniperの場所に飛びます。 アイコンが消えるまでは何回でもクリックでき、その間は敵Sniperが移動しても追跡する事が可能です。 ※スペースキーがイベントキュー発生地点に画面移動させるショートカットですので、Sniper対策に限らず活用出来ると思います。 ※Snipedのイベントキューが出た時は、ミニマップに赤い円が表示されるので、それも判断材料になります。 基本Tips #16:Turning the Tide(ゲームの流れを変える) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149252 主に歩兵戦に関して言える事です。 ゲーム中に1on1の状況になった場合(Pioneer vs EngineerやRifleman vs Volks等)、その場所へもう1部隊向かわせて数的優位を作り出す事を常に心がけて下さい。 その時には、2部隊をどちらも敵部隊の正面へ置かないように。 1部隊を円を描くように回り込ませ、敵の背後を取るようにする事。 こうする事で2 engineer vs 1 Volksや2 pioneer vs 1 Riflemanでも勝機を見出す事が出来るでしょう。(多少運次第な部分はありますが) そしてもう1つ 歩兵戦の際には、良いカバーポジションを見つける事と止まる事を何より大事にして下さい。 良いカバーポジションを見つけてそこにしゃがみ、部隊が動き回るのを止めて下さい。 部隊が動きながら撃った場合の命中率は50%で、余り良くありません。 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149620 アップグレードして自動小銃(BARやMP40等)を持った部隊の場合、相手の部隊へ接近させた方がより効果的です。 長距離からでは半分がミスショットとなるでしょう。 敵に突撃することで、武器をアップグレードした効果をより発揮することが出来るでしょう。 基本Tips #18:Micro and Macro(細かい操作と広い視野) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149976 これをマスターする為に努力しなければなりません。 敵と対峙する際にはいつも冷静に、集中し、そして広い視野で物事を考えなければいけません。 私がRTSゲームを始めた頃は、相手と同等もしくはそれ以上の操作や対応が出来ずに何回も負けていました。 そこで色々と練習をするようになりました。遠くからでも本陣の状態を注目することもそうです。 例えば本陣から離れたユニットを操作している間でも、時々資源を確認したり、ユニット探しのホットキー(動いていないユニットを探す)を使ってみたり。 CoHでは自陣施設のを選ぶのにF1、F2、F3…を良く使っています。 あなたが画面の中での戦いにより注目しながらも(ユニットの動きにより集中しながら)本陣を意識出来るようになった時、 あなたの中でミクロとマクロの融合が始まった、と考えます。 自分のものに出来れば、良い結果をもたらすことでしょう。 ※"Base"を「本陣」としましたが、「資源」や「自領内」など様々な意味合いを含んでいると思います。 基本Tips #19:Mine-triggering(地雷の起爆) 元記事 http //www.gamereplays.org/community/index.php?showtopic=150419 自軍のユニットが自分の設置した地雷のすぐ傍で銃撃戦をしている場合、少し遠ざかった方がいいでしょう。 敵の砲撃などで地雷が爆発する事があり、爆発範囲にいれば敵味方関係無くダメージを受けます。 特に連合M8で敷設した地雷は爆発ダメージが大きいです。 M8の地雷は即敷設が可能で、かつ2部隊を簡単に全滅させる事が出来る強力なものです。 M8で2部隊程の敵兵に接敵した場合、近寄って敵の目の前で地雷を敷設し、 車体2つ分くらい後ろに下がり、地雷を狙って起爆させるという技が使えます。 基本Tips #20:Anti-Tank Guns(対戦車砲) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151513 対戦車砲は敵車両に対して最も基本且つ強力な対抗手段です。 生産に弾薬も燃料も必要無い上に、素晴らしい対車両攻撃力を持っています。 そこで対戦車砲が簡単に倒されないようにするにはどうしたらいいでしょうか? ●散開させて、上手くお互いをカバー出来るようにしましょう 距離を取る事で、砲撃によって一斉に叩く事が出来なくなります。 お互いが側面をカバー出来るように配置する事もポイントです。 1部隊が側面を取られても、他の部隊が対応出来るようにします。 枢軸であればカモフラージュを使う事で、相手に気づかれないように配置する事が出来ます。 ●敵車両の側面や背面を狙えるように配置を工夫してみましょう ●守備的に配置する場合、前面に砂嚢を積むとカバー効果が期待できます そして地雷も活用していきましょう。 対戦車砲を攻撃しに来た歩兵を制圧/釘付けにするだけでなく、側面を取りに来た車両にエンジンダメージを与える事も可能です。 ●歩兵、SniperやMortarなどから対戦車砲を守りましょう 対戦車砲は上手に配置すれば車両にやられる事はまずありません。 そこで相手は対戦車砲を歩兵で排除しようとしてくるはずです。 その為に歩兵対策をしておかなければなりません。 MG等が適任ですが、余り近くに配置しないように注意が必要です。 敵の砲撃により全滅させられないようにしましょう。 ●対戦車砲の体力バーは砲の耐久力では無く、砲手の体力を示しています 戦闘毎に工兵で対戦車砲を修理するようにしましょう。 修理する事で戦車の砲撃をより食い止める事が出来ます。 ●常に後方に配置するようにします 対戦車砲の射程距離はかなり長いです。このアドバンテージを活かしましょう。 常に自戦力の後方へ待機させるように心がけましょう。 基本Tips #21:Reload Times(リロード時間) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151922 全てのユニットは移動している間は厳しいペナルティ(命中率の補正)を受けます。 発砲している間は静止するのも良い手段です。 しかし全ての車両は砲弾のリロード時間が存在します。 戦車で一般的に6~7秒くらいの時間です。 そこでこのリロード時間の間、より有利な場所へ移動させ、次の砲撃までに停止するようにします。 高価で重要な戦車を倒されにくくする方法です。 基本Tips #22:バンカーの守備 BunkerかMGNestにユニットを駐留させれば、あらゆる側面から建物への攻撃を防ぐ、素晴らしい効果を上げるでしょう。 これらの建物に駐留したユニットは、敵の攻撃に対して大きな耐性を得ることができます。 Sniperの狙撃にも幾度となく耐え、Grenadeの投擲すら大きな効果を上げることは出来ません。 Heavy Machine Gun Teamを駐留させれば、装甲部隊やMortarによる攻撃を除く、ほぼ全ての攻撃から安全だと保障されます。 しかも、Heavy Machine Gun Teamのコストのみで済むので、これは大変安価な作戦です。 資源を無駄にせずに済むことも第一に、これはBunkerを防衛している他の部隊を別のことに動かす余裕ができ、 必要ならば、Bunkerに補助的なアップグレードを施すことも出来るからです。 General Tip #23 - Dancing [10/29/2006] Oftentimes an MG squad will just barely beat your Riflemen/Volks into a building, soon to unleash hell on your troops. There is a counter, however, that enables your infantry to deal with the garrisoned MG. Simply dance or strafe the building from one side to the other, back and forth, continuously and never standing still. The main MG dude will constanly change windows to fire at your squad but, due to the deploy and redeploy times, actually never get a shot off. This way, your infantry squad will wear the MG squad down and kill it, or force it to ungarrison and retreat. With a little practice, you can thus reverse the entire situation of the classic Garrisoned MG ™. By Gnug315 General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] When using a grenade on a garrisoned mg42, try to get the mg42 firing out of one of the shorter sides of the house. This will cause the mg42 team inside to get closer together, and in most cases allow your grenade to kill the entire team. By Bentguru General Tip #25 - Backing Up [10/31/2006] A completely crucial part of tank warfare is backing up and away from danger while keeping your protective front armor, as well as your turret, facing your enemy. Tanks are quite maneuverable this way too, being able to make just as sharp turns backing up as when going forward. Do this by clicking a short length behind your tank, and if needed, shift-queue and entire escape route away from the battle, dodging obstacles et al and providing the speediest, safest retreat possible. The only vehicle that can t do this, in fact, is the Axis Motorcycle. By Gnug315 General Tip #26 - Know Your Enemy! [11/1/2006] Ever wish you could figure out who you are going up against when the match starts? Well, now you can! When you have a few seconds of free time in the beginning of a match, hit ctrl + shift + ~ on your keyboard and it will bring up the console. Search a bit and you will find your opponents name. At first it may be hard to spot amongst all the other words, but if he lags it will say it 4-5 times between some [ ]. Usually you can find it about halfway down the console page. Now you can know who you re fighting without waiting to see one of his units! By Lewclan General Tip #27 - Kiting [11/2/2006] Kiting is a term used when a vehicle seemingly attaches itself to an enemy squad by an invisible thread, usuing it s superior range to deal out damage whilst staying outside sticky-bomb or bazooka range. It requires studious micro, but can effectively completely counter any number of enemy squads. Simply keep your vehicle at the correct length, advancing and backing up as needed while unleashing a constant stream of salvos at your target. Your enemy will be forced to deal with your unit with other means. It is most commonly seen with Jeeps vs Pioneers, Pumas vs Riflemen w/ stickies, and Ostwinds vs Rangers, but also goes for the slower, more lumbersome tanks. By Gnug315 General Tip #28 - Killing Snipers [11/4/2006] If you spot a sniper, and don t have a jeep/bike then don t be afraid of charging it with e.g. riflemen. All units are able to detect the sniper, if you are close enough. Even a squad of pioneers are able to take out a sniper if you are lucky enough. So if you see a unsupported sniper starts shooting at your riflemen, press space (go to last event), trace the "smoke tail" and move your riflemen towards the direction of the "smoke tail". Then either use a Jeep/Motorcycle to detect the Sniper or charge it with your infantry. Goodbye, Sniper. By decon General Tip #29 - Hiding [11/6/2006] Hiding is an important part of warfare. As Sun Tzu states, when badly outnumbered, avoid the enemy entirely. In CoH, hiding can be used effectively against your enemy for example when you have decapped an opponent s point, but know he has dispatched troops to deal with you. Instead of trying to cap the point too, in the middle of enemy territory, run off with your units and hide in the corner. You will see that your enemy has defended the point when it starts blinking again as he captures it. Then, when he has done so, and most likely moved on, return your sneaky little squad to the point and decap it once again. Prime examples would include the two corner medium munition points on Semois, but almost all can be used like this in some way or the other. By Gnug315 General Tip #30 - One Way Door [11/7/2006] Barbed wire plays a crucial role in CoH, used to prevent enemy access to critical areas or thru chokepoints. There s a little detail you might not be aware of, tho because you can delete your own barbed wire at any time (simply select it and hit the delete key), it really acts as a one-way door. This is why you ll occasionally see good players wire off the same chokepoint; if the passage is already blocked to the second player, he might as well deny the first one this luxury. By Gnug315 General Tip #31 - Control Groups [11/9/2006] If you have decent amount of soldiers, group them together by select the units you want, then press "Ctrl" + a number. ex. Ctrl + 1 for Riflemen Ctrl + 2 for HMGs Ctrl + 3 for supportive infantry etc. This will prevent you from getting panic when your enemy surprise attack you, you can fight back instantly by these short cut numbers. Also, although this feature is comfy, don just select them and fight because they tend to stick together(BIG target for rockets/bombs), u have to micro them to take hard cover as many as possible. By total90 General Tip #32 - Garrisoned Snipers [11/10/2006] Garrisoned Snipers have a number of advantages over ungarrisoned Snipers. They fire more quickly, inflicting the same amount of damage, and are basically immune to infantry charges. However, a lone Sniper in a building is a sitting duck for an enemy Sniper -- they can be killed in one hit. Use this to your advantage if you see a Garrisoned enemy Sniper as well. It is bets to Garrison a Sniper with another unit, be it an Engineer squad or a Heavy Machine Gun team. The enemy Sniper trying to get yours will hit the other unit in the building and yours will be free to snipe his in one shot. By Moony General Tip #33 - Riflemen vs Garrisoned MG s [11/13/2006] 2 Riflemen Sqd 1 Garrisoned HMG (No Grenades) Try this on semois. If the axis player garrisons a HMG in a building, take one rifleman squad and place it in a nearby building to take their fire. Once he s shooting at the first squad, move the 2nd squad in. Unless you approach from the same vector as the 1st squad (please don t, that s just silly) they won t get suppressed. This 2nd squad can walk right up to the garrisoned building and just shoot the crap outta the MG squad. The MG squad cannot change targets, they will keep on shooting at the rifler squad in the building. It s rather silly, but I ve had it done to me and I ve done it to others. By th15 General Tip #34 - Destroying Hedgerows [11/14/2006] Mid-game and with no unit to push through hedgerows, break out the mines. Place a mine or two (usually needs two) real close to or even under a piece of heavy hedgerow, step back and lob a grenade or have a stug shot at the mines. A new front has just been opened for attack for your armor and infantry. For less than 100 munitions it s possible to bypass nasty chokepoints, flank them, and catch them with their pants down. By tnx3 General Tip #35 - Tactical Map [11/27/2006] Using tactical map to track enemy movement, when you bring up the tactical map, you see all the points thats not in LOS in gray, when you select a unit. and hover your mouse over the points, you will see 1 of 2 things 1. the pointer will change to the capping icon, the white circle with a tail like thing 2. no change Translations 1. the point if not being capped 2. enemy is capping that point Scan the map early on will let you get a grip where your enemy is heading to and how many units he might have The tactical map also tell you which points are OPed without having to scout it out. if you see a high fuel point giving +26, you know its OPed and its best to bring a flamer if you wish to destory it Normal - OPed High 16 - 26 Med 10 - 18 Low 5 - 8 By Sturmtruppen General Tip #36 - Attack Ground [01/01/2007] Why is there an attack ground option? Well there are many uses, to destroy unmanned AT guns to gain experience and deny the enemy a free AT gun. Do destroy any hidden units or mines that you think might be somewhere but just can t see it. Another good use is to use it to purposely miss when the Allies have War Machine on. That way if you can soak up some damage you can just shoot the ground until the power is over. Also if you see a Tiger/Tiger Ace that has no guns and damaged engine just ignore it. Remember they can only get 1 Tiger Ace and 2 Tigers. If you leave it alone that will buy you time before he destory/repair that on and get another Tiger. By Neubine General Tip #37 - Pioneers vs Engineers [01/15/2007] Pioneers HP 140 Build Time 14 Build Manpower 120 Engineers HP 165 Build Time 21 Build Manpower 140 Now, I’m an axis player and I hear many complaints from other Axis players about the inability of Pioneers to compete in a fight with Engineers, but the HP difference is only 25, so if at all possible put your Pioneers in cover (even light) and they will stand a good chance of coming out victorious. Another bonus of Pioneers is that they build so quickly you are able to have more out quicker, early game, compared to engineers, giving you a short (but sometimes) helpful advantage rushing to a certain strategic point, or barb wiring off an area, while your first Pioneer builds you base. (Or vice versa, take your starting Pioneer and rush and your built one will begin constructing your Wehrmacht Quarters before the allies built Engineer would start building a barracks) One last bonus of Pioneers is the free wire cutters at tier 2, which you can have within the first 5 min of a game while allied engineers seem to never take time to upgrade wire cutters for 50 munitions. The main advantage of the Engineer is that it has the obvious 3 man squad, allowing you to overcome the pitiful 2 man Pioneers if you charge. This also aids in the survivability of a squad against Axis snipers therefore allowing you to rush one and kill him if lucky as well as providing a greater chance of preserving the upgrades (be it flamethrower or mine sweeper) of that squad. by BroVVn General Tip #38 - Medic Bunkers [01/22/2007] In 1vs1 games you rarley see medic bunkers being used, this is problably because people tend to overlook their usefulness. As long as you get casaulties (not deaths) from fighting, the medics will run over there, picking up the injured carrying them back to the bunker. Once they ve gathered enough injured you will get a new squad. Axis spawns a grenadier unit. Allies spawns a riflemen unit. build the bunker close to the fighting, this way you will get your new unit deployed in the middle of the battle. If you also combine this with Axis defensive doctrine you can reinforce any casualties sustained if you move your squad close to the bunker, much like a forward barracks. Just build your bunker in cover to make sure it doesent take to many hits from the enemy player. you could also garrison a MG42 in the Axis bunker to make it an Mg nest that spawns troops. By Status Quo General Tip #39 - Evading with Sniper [02/05/2007] If you see an enemy engineer or pioneer squad rushing at your sniper-don t retreat! Instead shoot down one of the squad and then unactivate camouflage and run back. The sniper will be able to move back at either the same or greater speed than the enemy engineer squad, so you won t be taking much damage from their SMGs. Just be sure that you stay away from close combat with the enemy squad and you ll be fine. Once their squad gives up the chase-have your sniper shoot them in the back. This tip works best against Engineers and Pioneers because their weapons are only good at close range combat and they have a low number of squad members-don t try and use it against riflemen! By General Grant General Tip #40 - Tanks [02/12/2007] Knowing all the best things to do when using a tank can save many of them. Make the tank face threats. The front of every vehicle is the strongest spot. Sometimes shells will even bounce off the tiger s front armour. Sometimes facing all your tanks at once won t work because they are being attacked from more than one direction. In this case, command them individually or try moving them back a bit. This should reduce the amount of directions your tanks are being attacked from. If you re still being attacked from a lot of directions, make your tanks face the center vector of the attacks. You will force a lot of the attacks to hit the front of the vehicle instead of the side. Use the tanks reload times. I m pretty sure this has been said before but Every tank has a long reload time (Except for the Flakpanzer of course.) You can use this time to move your tank into a place where it can deal more damage to the enemy tanks. Make sure you tell your tank to face the enemy after you move it. If the enemy hasn t noticed, they won t turn their tanks toward you until you ve done a lot of damage. Halt your vehicle just before it shoots then move again. The next time they reload, try moving to the back of the tanks (If they haven t already turned.) Do not try to go to the back on the first move. DO NOT BUNCH UP. If you bunch up your tanks, they are extremely vulnerable to artillery and other explosive attacks. If you have to, move your tanks individually. It will save you a lot of fuel. Retreating. Your tanks are low on health and you want to get them out of the battle. DO NOT turn them around. Individually tell them to drive backwards away from the enemy. Much less damage will be done to them because the front of the tank is being hit. This can save a lot of tanks. It is also a good idea to get your mortar to fire smoke between the enemy and your tanks. Flanking. If you re having a tanks vs tanks battle with your enemy, and you re sending in another group of tanks, DO NOT send the tanks to the same place your other tanks are. Send them to the opposite side of the tanks. You will do much more damage to the enemy, and they won t be able to "Face You" because you have tanks on both sides. If there is any AT, tell the new group of tanks to kill it first. Get close. If you don t have any time of weapon to "launch" on the enemy tanks in battle, but they do, make sure you get your tanks as close as possible to the enemy without allowing them to get behind you. They are much less likely to attack you with artillery. If they do, the artillery will probably be farther away from you than usual, because they don t want to damage themselves at all. By EarthHunter General Tip #41 - Cover [02/18/2007] Cover has many uses and is not simply something you stick your troops into when in a battle. If you know you have lost a skirmish and all you have left to do is retreat your squad, you may want to manuever them a few steps left or right so that their direct line to your HQ contains some cover. Retreating units already have a huge armor bonus, and when this is added to medium and high cover, the unit is almost invincible. This can prevent you from losing your squads while retreating. Also, if your unit is on a road (like the one in the middle of Angoville) try to avoid retreating them on the road because they will have negative cover - meaning their retreat armor bonus is severly decreased. Also, if you are charging another unit with your own, I. E. riflemen charge unupgraded volks, or mp40 d volks charge riflemen, etc, instead of simply beelining towards them over open ground, check to see if there is a line of bushes or a wall that you can run through to get to them. This way you decrease the odds of you losing too many men before you reach an advantageous distance from your enemy. If you have to charge an enemy across a road, try to stay on the sides of the road, most of the roads have ditches which are yellow or medium cover. Finally, cover can really buff otherwise weak units and give them a decisive advantage over the enemy. I m not just talking about sticking regular infantry in there, stick some pioneers in a bush with your mg and riflemen that try to flank and then run up close may find the nasty suprise of 4 mp40 s firing back. Also, when you are defending a postion, you can have your troops in your selected cover, and then use your tanks to run over bushes, walls, fences, etc, so that when the enemy does attack, he ll realize that there is no cover except yours! All in all, remember that cover is a major part of Company of Heroes and that it has equal significance in the early, middle, and late game. Remember that nearly everything in this game is cover - for example, sneak your infantry behind their lines, kill the AT guns and then use the unmanned AT gun as green or high cover! By Lewclan. General Tip #42 - Roadways [03/12/2007] Roadways are a terrain feature that is present in all 3 of the 1v1 maps. When vehicles traverse the map on a road they get a very significant speed bonus that makes traveling to a destination much less difficult. Though not confirmed I would say the speed bonus is about 1.5x their normal speed, making it worthwhile if you can. One of the dangers of road travel however is that your opponent may place mines on the roads, rendering it dangerous to travel on. A Mine Flail or a squad of Engineers with Minesweepers can make this a little less dangerous, and cost your opponent munitions while giving you a slight peace of mind. For the Axis, there are a couple benefits as well, mainly for StuGs. StuGs not only move faster on a road but they also TURN faster, making them able to keep up and shoot at circling Shermans, which is very handy in a tank battle. The same mine danger is present however, and you should be especially weary if you see M8s running around the battlefield. Here are some tactical map shots with the roadways marked with a red line Angoville Semois Sturzdorf So as you can see they are placed in very tactically viable positions on the map that are good for quick escapes or a speed boost in combat for any vehicle from jeeps and bikes to Pershings and Tigers. By Kleatus The Road Bonus Not only does the road impart a speed bonus to vehicles that travel down it, but it also imparts a "Turning Speed Bonus" to a StuG parked on it. (or any other tracked vehicle) A StuG on a road can keep up with a tank attempting to circle-strafe it and thus defend itself. By JohnHardtack General Tip #43 - Rally points from buildings [03/19/2007] This is a helpful feature from all buildings, you have the ability to send units where ever you want them as soon as they are built. Select the building and simply right click where you want them to go. You can set rally point to other units on the field so that any new unit will automatically go to where that unit is. Helpful with engineers to repair units. You can also set rally points to buildings that can be garrisoned and your units will automatically enter them and set up to attack when they arrive. Just be careful with this option and make sure no enemies beat you into the building you want to occupy. This is important throughout the game, always use this to start your troops moving in an appropriate direction instead of standing around in your base! Further, you can set the rally point from your HQ unto your first building and the first Engy/Pio who pops out will automatically start to help build! By hillhome General Tip #44 - Using Shift+Click [03/26/2007] Shift + Click is a method you can use to queue up orders for your units. This can be used in many different areas of the game and I list some ways of what this can be used for below. So say you are on Beaux Lowlands in the Allied normal starting position. You want your 2nd engineer in this game to go cap the strat point left of your base, the munitions in the lower left corner, and the fuel point right above that. Instead of trying to time your clicks so that you get back to the unit right when a point is capped do the following Click on your unit. Press down the shift key and hold it in. Click on the 3 points you want to capture with that unit (you can even do it from the tactical map!). Once all 3 are clicked let of the shift key and click off of that unit. It will then go about its ordered task to cap those points for you! This can also be used with the tactical map for even faster early capping order speed. Further, you can use the same thing, holding down shift and issuing orders to lay multiple different sections of wire, sandbags, mines or a mix of all three things! What will end up happening is that once you lay down a section you will need to right click, this will instantly bring up a new section attached to the one you just ordered to go in. Simply right click again to get out of that and move your mouse to what you want to wire/bag/mine next. Click or use the hotkeys for whichever wire/bag/mines you were working on building and put the next section where you want it to go. As soon as your unit is done with the first sections of wire/bag/mines it will move automatically to the next one until it dies or runs out of queued orders. Plus you can use this with your units to deliberately tell them where to go, say for instance you want to down by the river on the upper left side of Beaux to flank your enemy. This method allows you to do that instead of having those units charge towards the shallows like the normal pathing would tell them to do. Last, but not least, you can use this to help your tanks reverse and hide behind buildings. It is much easier to reverse and curve your reverse by using Shift + Click. Now go practice and learn new ways to use this method soldier! By hillhome To queue wire or mines, you have to know a little trick. Here is the key sequence to wire 2 seperate sections Say your first pio is busy building Wehrmacht Quarters in the South on Semois, and you want him to go wire the northwest pin, stopping your opponent from getting at that House and that hi-Ammo. While building, do this 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click or use hotkey on "build wire" 4.HOLD SHIFT and left-click the hedges to start the wire 5.KEEP HOLDING SHIFT left-click to finish the wire 6.RIGHT-CLICK anywhere (this is the trick, this stops you from continuing to wire) 6a. insert It s a good idea to now HOLD SHIFT RIGHT CLICK them towards the next destination (this prevents them from funny pathing bugs and you can make sure you wind up on the correct side of the wire after you build it) 7.Click or use hotkey to "build defensive" again 8.Click "build wire" 9.HOLD DOWN SHIFT left-click to start the next wire location by the road 10.KEEP HOLDING SHIFT drag the wire into the little lake, left-click to finish the wire 11.RIGHT-CLICK to break the wiring pattern 12.Now HOLD SHIFT right-click to go cap the +16 ammo that you just secured! If you want to wire a box, you can just keep shift-left-clicking and draw the four points of the box. When you want to stop wiring and go on to something else, just right click anywhere. Same is true for mines. Building single mines in different locations is far more effective than stringing a line of mines (which all blow up at once and usually only do 1 mine s worth of damage). 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click "build mines" 4.Left-click a location to start 5.Spin them to the perfect spot and left-click again to finish the mines 6.HOLD SHIFT right-click them to move to the next mining spot 7.Click "build defensive" 8.Click "build mines" 9.HOLD SHIFT left-click to place the mine 10.KEEP HOLDING SHIFT left-click again to finish the mine 11.Right-click anywhere to stop stringing mines 12.HOLD SHIFT right-click your Pios to some cover near by (never hang around your mines or you may get blown up by them) note whether or not you hold shift while clicking "build defensive" and "build mines" is unimportant By AmiPolizeiFunk General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07]